public void HandleStories(IEnumerable<Story> stories) { var s = GetStories(stories); using (var remoteHandler = _factory.GetHandler(s, _eventBus)) { _result = remoteHandler.HandleStories(s.ToArray()); } }
public JobResult HandleStories(IEnumerable<Story> stories) { var s = GetStories(stories); using (var remoteHandler = _factory.GetHandler(s, _eventBus)) _result = remoteHandler.HandleStories(s.ToArray()); Finished(); return GetResult(); }
protected InPlaceStoryRunnerBase(IStoryFilter filter, ISessionContext context, IEventBus eventBus) { _filter = filter; _context = context; EventBus = eventBus; EventBus.Raise(new SessionStarting()); Result = new JobResult(); }
private void StubHandleStoriesReturn(StorEvilJob job, JobResult result) { job.Handler.Stub(x => x.HandleStories(Arg<IEnumerable<Story>>.Is.Anything)).Return(result); }
private void StubHandleStoriesReturn(StorEvilJob job, JobResult result) { job.Handler.Stub(x => x.HandleStories(Arg <IEnumerable <Story> > .Is.Anything)).Return(result); }