public void HandleStories(IEnumerable<Story> stories)
        {
            var s = GetStories(stories);
            using (var remoteHandler = _factory.GetHandler(s, _eventBus))
            {
                _result = remoteHandler.HandleStories(s.ToArray());

            }
        }
        public JobResult HandleStories(IEnumerable<Story> stories)
        {
            var s = GetStories(stories);

            using (var remoteHandler = _factory.GetHandler(s, _eventBus))
                _result = remoteHandler.HandleStories(s.ToArray());

            Finished();
            return GetResult();
        }
        protected InPlaceStoryRunnerBase(IStoryFilter filter, ISessionContext context, IEventBus eventBus)
        {
            _filter = filter;
            _context = context;
            EventBus = eventBus;

            EventBus.Raise(new SessionStarting());

            Result = new JobResult();
        }
Exemple #4
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 private void StubHandleStoriesReturn(StorEvilJob job, JobResult result)
 {
     job.Handler.Stub(x => x.HandleStories(Arg<IEnumerable<Story>>.Is.Anything)).Return(result);
 }
Exemple #5
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 private void StubHandleStoriesReturn(StorEvilJob job, JobResult result)
 {
     job.Handler.Stub(x => x.HandleStories(Arg <IEnumerable <Story> > .Is.Anything)).Return(result);
 }