public Vehicle(Vehicle target, SB sb) { this.sb = sb; mass = World.Instance.random.Next(20, 80); max_force = 20; max_speed = 10; velocity = new Vector2D(5, 5); acceleration = Vector2D.None(); heading = Vector2D.Normalize(velocity); CurrentPosition = new Vector2D(World.Instance.random.Next(World.Instance.ClientSize.Width), World.Instance.random.Next(World.Instance.ClientSize.Height)); steerForce = Vector2D.None(); brushVehicle = Brushes.Red; brushTarget = Brushes.Blue; whitePen = Pens.White; this.target = target; }
private void DemoSeek() { target = new Vehicle(null, Vehicle.SB.None); target.MaxSpeed = 0; target.CurrentPosition = new Vector2D(ClientSize.Width / 2, ClientSize.Height / 2); agents = new List<Vehicle>(); agents.Add(target); // target of seek for (int i = 1; i < numberOfVehicles; i++) { agents.Add(new Vehicle(target, Vehicle.SB.Seek)); } }
private void DemoWander() { target = new Vehicle(null, Vehicle.SB.Wander); target.MaxSpeed = 2; target.CurrentPosition = new Vector2D(ClientSize.Width / 2, ClientSize.Height / 2); agents = new List<Vehicle>(); agents.Add(target); // leader for (int i = 1; i < numberOfVehicles; i++) { agents.Add(new Vehicle(agents[i - 1], Vehicle.SB.Arrive)); } }
private void DemoExplore() { target = new Vehicle(null, Vehicle.SB.Explore); target.MaxSpeed = 5; target.CurrentPosition = new Vector2D(25, 0); agents = new List<Vehicle>(); agents.Add(target); // target of seek }