public static int FindRelayAuthTicketForServer(ref SteamNetworkingIdentity identityGameServer, int nVirtualPort, out SteamDatagramRelayAuthTicket pOutParsedTicket) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_FindRelayAuthTicketForServer(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), ref identityGameServer, nVirtualPort, out pOutParsedTicket)); }
public static bool ReceivedRelayAuthTicket(IntPtr pvTicket, int cbTicket, out SteamDatagramRelayAuthTicket pOutParsedTicket) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_ReceivedRelayAuthTicket(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), pvTicket, cbTicket, out pOutParsedTicket)); }