public static int FindRelayAuthTicketForServer(ref SteamNetworkingIdentity identityGameServer, int nVirtualPort, out SteamDatagramRelayAuthTicket pOutParsedTicket)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_FindRelayAuthTicketForServer(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), ref identityGameServer, nVirtualPort, out pOutParsedTicket));
 }
 public static bool ReceivedRelayAuthTicket(IntPtr pvTicket, int cbTicket, out SteamDatagramRelayAuthTicket pOutParsedTicket)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_ReceivedRelayAuthTicket(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), pvTicket, cbTicket, out pOutParsedTicket));
 }