internal static Dictionary <string, string> GetProperties(SteamInventoryResult_t result, int index) { var sb = Helpers.TakeStringBuilder(); var strlen = (uint)sb.Capacity; if (!SteamInventory.Internal.GetResultItemProperty(result, (uint)index, null, sb, ref strlen)) { return(null); } var propNames = sb.ToString(); var props = new Dictionary <string, string>(); foreach (var propertyName in propNames.Split(',')) { strlen = (uint)sb.Capacity; if (SteamInventory.Internal.GetResultItemProperty(result, (uint)index, propertyName, sb, ref strlen)) { props.Add(propertyName, sb.ToString()); } } return(props); }
internal static Dictionary <string, string> GetProperties(SteamInventoryResult_t result, int index) { Dictionary <string, string> strs; StringBuilder stringBuilder = Helpers.TakeStringBuilder(); uint capacity = (uint)stringBuilder.Capacity; if (SteamInventory.Internal.GetResultItemProperty(result, (uint)index, null, stringBuilder, ref capacity)) { string str = stringBuilder.ToString(); Dictionary <string, string> strs1 = new Dictionary <string, string>(); string[] strArray = str.Split(new Char[] { ',' }); for (int i = 0; i < (int)strArray.Length; i++) { string str1 = strArray[i]; capacity = (uint)stringBuilder.Capacity; if (SteamInventory.Internal.GetResultItemProperty(result, (uint)index, str1, stringBuilder, ref capacity)) { strs1.Add(str1, stringBuilder.ToString()); } } strs = strs1; } else { strs = null; } return(strs); }
/// <summary> /// Get a specific property by name /// </summary> public string GetProperty(string name) { if (_properties != null && _properties.TryGetValue(name, out string val)) { return(val); } var sb = Helpers.TakeStringBuilder(); uint _ = (uint)sb.Capacity; if (!SteamInventory.Internal.GetItemDefinitionProperty(Id, name, sb, ref _)) { return(null); } if (_properties == null) { _properties = new Dictionary <string, string>(); } var vl = sb.ToString(); _properties[name] = vl; return(vl); }
public string GetProperty(string name) { string str = null; string str1; if ((this._properties == null ? true : !this._properties.TryGetValue(name, out str))) { StringBuilder stringBuilder = Helpers.TakeStringBuilder(); uint capacity = (uint)stringBuilder.Capacity; if (SteamInventory.Internal.GetItemDefinitionProperty(this.Id, name, stringBuilder, ref capacity)) { if (this._properties == null) { this._properties = new Dictionary <string, string>(); } string str2 = stringBuilder.ToString(); this._properties[name] = str2; str1 = str2; } else { str1 = null; } } else { str1 = str; } return(str1); }
/// <summary> /// Get a specific property by name /// </summary> public string GetProperty(string name) { var sb = Helpers.TakeStringBuilder(); uint _ = (uint)sb.Capacity; if (!SteamInventory.Internal.GetItemDefinitionProperty(Id, name, sb, ref _)) { return(null); } return(sb.ToString()); }
/// <summary> /// Gets the install folder for a specific AppID. /// This works even if the application is not installed, based on where the game would be installed with the default Steam library location. /// </summary> public static string AppInstallDir(AppId appid = default) { if (appid == 0) { appid = SteamClient.AppId; } var sb = Helpers.TakeStringBuilder(); if (Internal.GetAppInstallDir(appid.Value, sb, (uint)sb.Capacity) == 0) { return(null); } return(sb.ToString()); }
public static string GetEnteredGamepadText() { string empty; uint enteredGamepadTextLength = SteamUtils.Internal.GetEnteredGamepadTextLength(); if (enteredGamepadTextLength != 0) { StringBuilder stringBuilder = Helpers.TakeStringBuilder(); empty = (SteamUtils.Internal.GetEnteredGamepadTextInput(stringBuilder, enteredGamepadTextLength) ? stringBuilder.ToString() : String.Empty); } else { empty = String.Empty; } return(empty); }
public static string AppInstallDir(AppId appid = null) { string str; if (appid == 0) { appid = SteamClient.AppId; } StringBuilder stringBuilder = Helpers.TakeStringBuilder(); if (SteamApps.Internal.GetAppInstallDir(appid.Value, stringBuilder, (uint)stringBuilder.Capacity) != 0) { str = stringBuilder.ToString(); } else { str = null; } return(str); }
/// <summary> /// Returns metadata for all available DLC /// </summary> public static IEnumerable <DlcInformation> DlcInformation() { var appid = default(AppId); var available = false; for (int i = 0; i < Internal.GetDLCCount(); i++) { var sb = Helpers.TakeStringBuilder(); if (!Internal.BGetDLCDataByIndex(i, ref appid, ref available, sb, sb.Capacity)) { continue; } yield return(new DlcInformation { AppId = appid.Value, Name = sb.ToString(), Available = available }); } }
public static IEnumerable <DlcInformation> DlcInformation() { AppId appId = new AppId(); bool flag = false; for (int i = 0; i < SteamApps.Internal.GetDLCCount(); i++) { StringBuilder stringBuilder = Helpers.TakeStringBuilder(); if (SteamApps.Internal.BGetDLCDataByIndex(i, ref appId, ref flag, stringBuilder, stringBuilder.Capacity)) { DlcInformation dlcInformation = new DlcInformation() { AppId = appId.Value, Name = stringBuilder.ToString(), Available = flag }; yield return(dlcInformation); stringBuilder = null; } } }