public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new IVector2D(); Field3.Parse(buffer); serTiles = new SerializeData(); serTiles.Parse(buffer); //still checking variablearrays this.Tiles = new List<CustomTileCell>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Tiles.Count; loop12++) { _Tiles[loop12] = new CustomTileCell(); _Tiles[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; _Field0 = stream.ReadValueS32(); stream.Position = offset + 4; Field1 = stream.ReadValueS32(); stream.Position = offset + 8; Field2 = stream.ReadValueS32(); stream.Position = offset + 12; Field3 = new IVector2D(); Field3.FileRead(stream, stream.Position); stream.Position = offset + 20; serTiles = new SerializeData(); serTiles.FileRead(stream, stream.Position); stream.Position = offset + 32; //still checking variablearrays Tiles = new List<CustomTileCell>(); for(int i = 0; i < (int)(serTiles.Field1 / 36); i++) { stream.Position = serTiles.Field0 + 16 + (36*i) ; CustomTileCell temp12_Tiles; temp12_Tiles = new CustomTileCell(); temp12_Tiles.FileRead(stream, stream.Position); _Tiles.Add(temp12_Tiles); } }