public static bool EnableLooped(bool bValue) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_EnableLooped(CSteamAPIContext.GetSteamMusicRemote(), bValue)); }
public static bool BActivationSuccess(bool bValue) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_BActivationSuccess(CSteamAPIContext.GetSteamMusicRemote(), bValue)); }
public static bool SetPNGIcon_64x64(byte[] pvBuffer, uint cbBufferLength) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_SetPNGIcon_64x64(CSteamAPIContext.GetSteamMusicRemote(), pvBuffer, cbBufferLength)); }
public static bool PlaylistDidChange() { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_PlaylistDidChange(CSteamAPIContext.GetSteamMusicRemote())); }
public static bool BIsCurrentMusicRemote() { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_BIsCurrentMusicRemote(CSteamAPIContext.GetSteamMusicRemote())); }
public static bool ResetPlaylistEntries() { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_ResetPlaylistEntries(CSteamAPIContext.GetSteamMusicRemote())); }
public static bool SetCurrentPlaylistEntry(int nID) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_SetCurrentPlaylistEntry(CSteamAPIContext.GetSteamMusicRemote(), nID)); }
public static bool UpdateCurrentEntryCoverArt(byte[] pvBuffer, uint cbBufferLength) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_UpdateCurrentEntryCoverArt(CSteamAPIContext.GetSteamMusicRemote(), pvBuffer, cbBufferLength)); }
public static bool UpdateCurrentEntryElapsedSeconds(int nValue) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(CSteamAPIContext.GetSteamMusicRemote(), nValue)); }
public static bool CurrentEntryIsAvailable(bool bAvailable) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_CurrentEntryIsAvailable(CSteamAPIContext.GetSteamMusicRemote(), bAvailable)); }
/// <summary> /// <para> volume is between 0.0 and 1.0</para> /// </summary> public static bool UpdateVolume(float flValue) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_UpdateVolume(CSteamAPIContext.GetSteamMusicRemote(), flValue)); }
/// <summary> /// <para> Status</para> /// </summary> public static bool UpdatePlaybackStatus(AudioPlayback_Status nStatus) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamMusicRemote_UpdatePlaybackStatus(CSteamAPIContext.GetSteamMusicRemote(), nStatus)); }