// bool
 public bool SetProperty2(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, float flValue /*float*/)
 {
     return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName), flValue));
 }
 // bool
 public bool RemoveProperty(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/)
 {
     return(platform.ISteamInventory_RemoveProperty(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName)));
 }