// bool public bool SetProperty2(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, float flValue /*float*/) { return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName), flValue)); }
// bool public bool RemoveProperty(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/) { return(platform.ISteamInventory_RemoveProperty(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName))); }