private void detach_steam_UserAchievements(UserAchievement entity)
 {
     this.SendPropertyChanging();
     entity.Achievement = null;
 }
예제 #2
0
 partial void UpdateUserAchievement(UserAchievement instance);
예제 #3
0
 partial void DeleteUserAchievement(UserAchievement instance);
예제 #4
0
 partial void InsertUserAchievement(UserAchievement instance);