private void detach_steam_UserAchievements(UserAchievement entity)
 {
     this.SendPropertyChanging();
     entity.Achievement = null;
 }
Beispiel #2
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 partial void UpdateUserAchievement(UserAchievement instance);
Beispiel #3
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 partial void DeleteUserAchievement(UserAchievement instance);
Beispiel #4
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 partial void InsertUserAchievement(UserAchievement instance);