public CombatController(TrackingController trackingController, MainWindow mainWindow, MainWindowViewModel mainWindowViewModel) { _trackingController = trackingController; _mainWindow = mainWindow; _mainWindowViewModel = mainWindowViewModel; OnChangeCombatMode += AddCombatTime; #if DEBUG RunDamageMeterDebugAsync(10); #endif }
public CombatController(TrackingController trackingController) { _trackingController = trackingController; }
public LootController(TrackingController trackingController) { _trackingController = trackingController; }
public DungeonController(TrackingController trackingController, MainWindowViewModel mainWindowViewModel) { _trackingController = trackingController; _mainWindowViewModel = mainWindowViewModel; }