internal WogeState(Person person) : base(person) { this.Person.HitPower = this.WogeStateHitPower; this.Person.RunSpeed = this.WogeStateRunSpeed; this.MinimalExitementLevel = 5.0; this.MaximalExitementLevel = 8.0; }
internal NormalState(Person person) : base(person) { this.Person.HitPower = this.NormalStateHitPower; this.Person.RunSpeed = this.NormalStateRunSpeed; this.MinimalExitementLevel = 0.0; this.MaximalExitementLevel = 4.0; }
protected State(Person person) { this.Person = person; }