internal WogeState(Person person)
     : base(person)
 {
     this.Person.HitPower = this.WogeStateHitPower;
     this.Person.RunSpeed = this.WogeStateRunSpeed;
     this.MinimalExitementLevel = 5.0;
     this.MaximalExitementLevel = 8.0;
 }
 internal NormalState(Person person)
     : base(person)
 {
     this.Person.HitPower = this.NormalStateHitPower;
     this.Person.RunSpeed = this.NormalStateRunSpeed;
     this.MinimalExitementLevel = 0.0;
     this.MaximalExitementLevel = 4.0;
 }
 protected State(Person person)
 {
     this.Person = person;
 }