public static void Parse(Replay replay, byte[] buffer)
        {
            int headerSize = 4;

            if (replay.ReplayBuild >= 17326) // 1.2.0
            {
                headerSize = 5;
            }

            var numAttributes = BitConverter.ToInt32(buffer, headerSize);

            var attributes = new ReplayAttribute[numAttributes];

            int initialOffset = 4 + headerSize;

            for (int i = 0; i < numAttributes; i++)
            {
                attributes[i] = ReplayAttribute.Parse(buffer, initialOffset + (i * 13));
            }

            var rae = new ReplayAttributeEvents {
                Attributes = attributes
            };

            rae.ApplyAttributes(replay);
        }
예제 #2
0
        public static ReplayAttribute Parse(byte[] buffer, int offset)
        {
            var attribute = new ReplayAttribute
            {
                Header = BitConverter.ToInt32(buffer, offset),
                AttributeId = BitConverter.ToInt32(buffer, offset + 4),
                PlayerId = buffer[offset + 8],
                Value = new byte[4],
            };

            Array.Copy(buffer, offset + 9, attribute.Value, 0, 4);

            return attribute;
        }
        public static ReplayAttribute Parse(byte[] buffer, int offset)
        {
            var attribute = new ReplayAttribute
            {
                Header      = BitConverter.ToInt32(buffer, offset),
                AttributeId = BitConverter.ToInt32(buffer, offset + 4),
                PlayerId    = buffer[offset + 8],
                Value       = new byte[4],
            };

            Array.Copy(buffer, offset + 9, attribute.Value, 0, 4);

            return(attribute);
        }
예제 #4
0
        public static ReplayAttribute Parse(byte[] buffer, int offset)
        {
            var attribute = new ReplayAttribute
            {
                Header = BitConverter.ToInt32(buffer, offset),
                AttributeId = BitConverter.ToInt32(buffer, offset + 4),

                // Offset the PlayerID so it matches our array indices.
                PlayerId = buffer[offset + 8] - 1,
                Value = new byte[4],
            };

            Array.Copy(buffer, offset + 9, attribute.Value, 0, 4);

            return attribute;
        }
        public static void Parse(Replay replay, byte[] buffer)
        {
            int headerSize = 4;

            if (replay.ReplayBuild >= 17326) // 1.2.0
            {
                headerSize = 5;
            }

            var numAttributes = BitConverter.ToInt32(buffer, headerSize);

            var attributes = new ReplayAttribute[numAttributes];

            int initialOffset = 4 + headerSize;

            for (int i = 0; i < numAttributes; i++)
            {
                attributes[i] = ReplayAttribute.Parse(buffer, initialOffset + (i*13));
            }

            var rae = new ReplayAttributeEvents { Attributes = attributes };
            rae.ApplyAttributes(replay);
        }