// Add an object to the rendering queue public void EnqueueForRendering(GameObject obj) { char[,] objImage = obj.Print(); int imageRows = objImage.GetLength(0); int imageCols = objImage.GetLength(1); MatrixCoords objTopLeft = obj.TopLeft; int lastRow = Math.Min(objTopLeft.Row + imageRows, this.renderContextMatrixRows); int lastCol = Math.Min(objTopLeft.Col + imageCols, this.renderContextMatrixCols); for (int row = obj.GetTopLeft().Row; row < lastRow; row++) { for (int col = obj.GetTopLeft().Col; col < lastCol; col++) { if (row >= 0 && row < renderContextMatrixRows && col >= 0 && col < renderContextMatrixCols) { renderContextMatrix[row, col] = objImage[row - obj.GetTopLeft().Row, col - obj.GetTopLeft().Col]; } } } }
public Bullet(MatrixCoords topLeft, char[,] body) : base(topLeft, body) { //Here we can change the beep melody of the fire Console.Beep(800, 100); }