Exemple #1
0
        // Add an object to the rendering queue
        public void EnqueueForRendering(GameObject obj)
        {
            char[,] objImage = obj.Print();

            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);

            MatrixCoords objTopLeft = obj.TopLeft;

            int lastRow = Math.Min(objTopLeft.Row + imageRows, this.renderContextMatrixRows);
            int lastCol = Math.Min(objTopLeft.Col + imageCols, this.renderContextMatrixCols);

            for (int row = obj.GetTopLeft().Row; row < lastRow; row++)
            {
                for (int col = obj.GetTopLeft().Col; col < lastCol; col++)
                {
                    if (row >= 0 && row < renderContextMatrixRows &&
                        col >= 0 && col < renderContextMatrixCols)
                    {
                        renderContextMatrix[row, col] = objImage[row - obj.GetTopLeft().Row, col - obj.GetTopLeft().Col];
                    }
                }
            }
        }
 public Bullet(MatrixCoords topLeft, char[,] body)
     : base(topLeft, body)
 {
     //Here we can change the beep melody of the fire
     Console.Beep(800, 100);
 }