public bool TryEnqueue(Message message, bool isSlave) { if (isDisposed) { throw new ObjectDisposedException(Name); } if (!IsConnected) { if (message.IsInternalCall) { // you can go in the queue, but we won't be starting // a worker, because the handshake has not completed queue.Push(message); message.SetEnqueued(); return(true); } else { // sorry, we're just not ready for you yet; return(false); } } bool reqWrite = queue.Push(message); message.SetEnqueued(); LogNonPreferred(message.Flags, isSlave); Trace("Now pending: " + GetPendingCount()); if (reqWrite) { Multiplexer.RequestWrite(this, false); } return(true); }
internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point try { using (var token = _singleWriterMutex.TryWait()) { if (!token.Success) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.TimeoutBeforeWrite); } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { #pragma warning disable CS0618 result = physical.FlushSync(false, TimeoutMilliseconds); #pragma warning restore CS0618 } UnmarkActiveMessage(message); physical.SetIdle(); return(result); } } catch (Exception ex) { return(HandleWriteException(message, ex)); } }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point bool releaseLock = false; LockToken token = default; try { // try to acquire it synchronously // note: timeout is specified in mutex-constructor var pending = _singleWriterMutex.TryWaitAsync(options: MutexSlim.WaitOptions.DisableAsyncContext); if (!pending.IsCompletedSuccessfully) { return(WriteMessageTakingDelayedWriteLockAsync(pending, physical, message)); } releaseLock = true; token = pending.Result; // we can't use "using" for this, because we might not want to kill it yet if (!token.Success) // (in particular, me might hand the lifetime to CompleteWriteAndReleaseLockAsync) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(new ValueTask <WriteResult>(WriteResult.TimeoutBeforeWrite)); } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { var flush = physical.FlushAsync(false); if (!flush.IsCompletedSuccessfully) { releaseLock = false; // so we don't release prematurely return(CompleteWriteAndReleaseLockAsync(token, flush, message)); } result = flush.Result; // we know it was completed, this is fine } UnmarkActiveMessage(message); physical.SetIdle(); return(new ValueTask <WriteResult>(result)); } catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); } finally { if (releaseLock) { token.Dispose(); } } }
internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point LockToken token = default; try { token = _singleWriterMutex.TryWait(WaitOptions.NoDelay); if (!token.Success) { // we can't get it *instantaneously*; is there // perhaps a backlog and active backlog processor? bool haveBacklog; lock (_backlog) { haveBacklog = _backlog.Count != 0; } if (haveBacklog) { PushToBacklog(message); return(WriteResult.Success); // queued counts as success } // no backlog... try to wait with the timeout; // if we *still* can't get it: that counts as // an actual timeout token = _singleWriterMutex.TryWait(); if (!token.Success) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); message.Complete(); return(WriteResult.TimeoutBeforeWrite); } } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { #pragma warning disable CS0618 result = physical.FlushSync(false, TimeoutMilliseconds); #pragma warning restore CS0618 } UnmarkActiveMessage(message); physical.SetIdle(); return(result); } catch (Exception ex) { return(HandleWriteException(message, ex)); } finally { token.Dispose(); } }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point bool releaseLock = true; LockToken token = default; try { // try to acquire it synchronously // note: timeout is specified in mutex-constructor token = _singleWriterMutex.TryWait(options: WaitOptions.NoDelay); if (!token.Success) // (in particular, me might hand the lifetime to CompleteWriteAndReleaseLockAsync) { PushToBacklog(message); return(new ValueTask <WriteResult>(WriteResult.Success)); // queued counts as success } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { var flush = physical.FlushAsync(false); if (!flush.IsCompletedSuccessfully) { releaseLock = false; // so we don't release prematurely return(CompleteWriteAndReleaseLockAsync(token, flush, message)); } result = flush.Result; // we know it was completed, this is fine } UnmarkActiveMessage(message); physical.SetIdle(); return(new ValueTask <WriteResult>(result)); } catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); } finally { if (releaseLock) { token.Dispose(); } } }
public WriteResult TryWrite(Message message, bool isSlave) { if (isDisposed) { throw new ObjectDisposedException(Name); } if (!IsConnected) { if (message.IsInternalCall && message.Command != RedisCommand.QUIT) { // you can go in the queue, but we won't be starting // a worker, because the handshake has not completed var queue = _preconnectBacklog; lock (queue) { queue.Enqueue(message); } message.SetEnqueued(); return(WriteResult.Success); // we'll take it... } else { // sorry, we're just not ready for you yet; message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.NoConnectionAvailable); } } var physical = this.physical; if (physical == null) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.NoConnectionAvailable); } var result = WriteMessageTakingWriteLock(physical, message); LogNonPreferred(message.Flags, isSlave); return(result); }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point bool haveLock = false; try { // try to acquire it synchronously haveLock = _SingleWriterLock.Wait(0); if (!haveLock) { return(new ValueTask <WriteResult>(WriteMessageTakingDelayedWriteLockAsync(physical, message))); } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { var flush = physical.FlushAsync(false); if (!flush.IsCompletedSuccessfully) { haveLock = false; // so we don't release prematurely return(new ValueTask <WriteResult>(CompleteWriteAndReleaseLockAsync(flush, message))); } result = flush.Result; // we know it was completed, this is fine } physical.SetIdle(); return(new ValueTask <WriteResult>(result)); } catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); } finally { if (haveLock) { ReleaseSingleWriterLock(message); } } }
private WriteResult QueueOrFailMessage(Message message) { if (message.IsInternalCall && message.Command != RedisCommand.QUIT) { // you can go in the queue, but we won't be starting // a worker, because the handshake has not completed lock (_backlog) { _backlog.Enqueue(message); } message.SetEnqueued(null); return(WriteResult.Success); // we'll take it... } else { // sorry, we're just not ready for you yet; message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); message.Complete(); return(WriteResult.NoConnectionAvailable); } }
internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point bool haveLock = false; try { haveLock = _SingleWriterLock.Wait(TimeoutMilliseconds); if (!haveLock) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.TimeoutBeforeWrite); } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { #pragma warning disable CS0618 result = physical.FlushSync(false, TimeoutMilliseconds); #pragma warning restore CS0618 } physical.SetIdle(); return(result); } catch (Exception ex) { return(HandleWriteException(message, ex)); } finally { if (haveLock) { ReleaseSingleWriterLock(message); } } }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal WriteResult WriteMessageTakingWriteLock(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(); WriteResult result; bool haveLock = false; try { Monitor.TryEnter(SingleWriterLock, TimeoutMilliseconds, ref haveLock); if (!haveLock) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.TimeoutBeforeWrite); } var existingMessage = Interlocked.CompareExchange(ref _activeMesssage, message, null); if (existingMessage != null) { Multiplexer?.OnInfoMessage($"reentrant call to WriteMessageTakingWriteLock for {message.CommandAndKey}, {existingMessage.CommandAndKey} is still active"); return(WriteResult.NoConnectionAvailable); } physical.SetWriting(); var messageIsSent = false; if (message is IMultiMessage) { SelectDatabaseInsideWriteLock(physical, message); // need to switch database *before* the transaction foreach (var subCommand in ((IMultiMessage)message).GetMessages(physical)) { result = WriteMessageToServerInsideWriteLock(physical, subCommand); if (result != WriteResult.Success) { // we screwed up; abort; note that WriteMessageToServer already // killed the underlying connection Trace("Unable to write to server"); message.Fail(ConnectionFailureType.ProtocolFailure, null, "failure before write: " + result.ToString()); this.CompleteSyncOrAsync(message); return(result); } //The parent message (next) may be returned from GetMessages //and should not be marked as sent again below messageIsSent = messageIsSent || subCommand == message; } if (!messageIsSent) { message.SetRequestSent(); // well, it was attempted, at least... } result = WriteResult.Success; } else { result = WriteMessageToServerInsideWriteLock(physical, message); } if (result == WriteResult.Success) { result = physical.FlushSync(); } physical.SetIdle(); } catch (Exception ex) { var inner = new RedisConnectionException(ConnectionFailureType.InternalFailure, "Failed to write", ex); message.SetExceptionAndComplete(inner, this); result = WriteResult.WriteFailure; } finally { if (haveLock) { Interlocked.CompareExchange(ref _activeMesssage, null, message); // remove if it is us Monitor.Exit(SingleWriterLock); } } return(result); }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message) { /* design decision/choice; the code works fine either way, but if this is * set to *true*, then when we can't take the writer-lock *right away*, * we push the message to the backlog (starting a worker if needed) * * otherwise, we go for a TryWaitAsync and rely on the await machinery * * "true" seems to give faster times *when under heavy contention*, based on profiling * but it involves the backlog concept; "false" works well under low contention, and * makes more use of async */ const bool ALWAYS_USE_BACKLOG_IF_CANNOT_GET_SYNC_LOCK = true; Trace("Writing: " + message); message.SetEnqueued(physical); // this also records the read/write stats at this point bool releaseLock = true; // fine to default to true, as it doesn't matter until token is a "success" LockToken token = default; try { // try to acquire it synchronously // note: timeout is specified in mutex-constructor token = _singleWriterMutex.TryWait(options: WaitOptions.NoDelay); if (!token.Success) { // we can't get it *instantaneously*; is there // perhaps a backlog and active backlog processor? if (PushToBacklog(message, onlyIfExists: !ALWAYS_USE_BACKLOG_IF_CANNOT_GET_SYNC_LOCK)) { return(new ValueTask <WriteResult>(WriteResult.Success)); // queued counts as success } // no backlog... try to wait with the timeout; // if we *still* can't get it: that counts as // an actual timeout var pending = _singleWriterMutex.TryWaitAsync(options: WaitOptions.DisableAsyncContext); if (!pending.IsCompletedSuccessfully) { return(WriteMessageTakingWriteLockAsync_Awaited(pending, physical, message)); } token = pending.Result; // fine since we know we got a result if (!token.Success) { return(new ValueTask <WriteResult>(TimedOutBeforeWrite(message))); } } var result = WriteMessageInsideLock(physical, message); if (result == WriteResult.Success) { var flush = physical.FlushAsync(false); if (!flush.IsCompletedSuccessfully) { releaseLock = false; // so we don't release prematurely return(CompleteWriteAndReleaseLockAsync(token, flush, message)); } result = flush.Result; // we know it was completed, this is fine } UnmarkActiveMessage(message); physical.SetIdle(); return(new ValueTask <WriteResult>(result)); } catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); } finally { if (releaseLock) { token.Dispose(); } } }