/// <summary> /// This writes a message **directly** to the output stream; note /// that this ignores the queue, so should only be used *either* /// from the regular dequeue loop, *or* from the "I've just /// connected" handshake (when there is no dequeue loop) - otherwise, /// you can pretty much assume you're going to destroy the stream /// </summary> internal bool WriteMessageDirect(PhysicalConnection tmp, Message next) { Trace("Writing: " + next); var messageIsSent = false; if (next is IMultiMessage) { SelectDatabase(tmp, next); // need to switch database *before* the transaction foreach (var subCommand in ((IMultiMessage)next).GetMessages(tmp)) { if (!WriteMessageToServer(tmp, subCommand)) { // we screwed up; abort; note that WriteMessageToServer already // killed the underlying connection Trace("Unable to write to server"); next.Fail(ConnectionFailureType.ProtocolFailure, null); CompleteSyncOrAsync(next); return(false); } //The parent message (next) may be returned from GetMessages //and should not be marked as sent again below messageIsSent = messageIsSent || subCommand == next; } if (!messageIsSent) { next.SetRequestSent(); } return(true); } else { return(WriteMessageToServer(tmp, next)); } }
/// <summary> /// This writes a message **directly** to the output stream; note /// that this ignores the queue, so should only be used *either* /// from the regular dequeue loop, *or* from the "I've just /// connected" handshake (when there is no dequeue loop) - otherwise, /// you can pretty much assume you're going to destroy the stream /// </summary> internal bool WriteMessageDirect(PhysicalConnection tmp, Message next) { Trace("Writing: " + next); if (next is IMultiMessage) { SelectDatabase(tmp, next); // need to switch database *before* the transaction foreach (var subCommand in ((IMultiMessage)next).GetMessages(tmp)) { if (!WriteMessageToServer(tmp, subCommand)) { // we screwed up; abort; note that WriteMessageToServer already // killed the underlying connection Trace("Unable to write to server"); next.Fail(ConnectionFailureType.ProtocolFailure, null); CompleteSyncOrAsync(next); return(false); } } next.SetRequestSent(); return(true); } else { return(WriteMessageToServer(tmp, next)); } }
private WriteResult WriteMessageInsideLock(PhysicalConnection physical, Message message) { WriteResult result; var existingMessage = Interlocked.CompareExchange(ref _activeMesssage, message, null); if (existingMessage != null) { Multiplexer?.OnInfoMessage($"reentrant call to WriteMessageTakingWriteLock for {message.CommandAndKey}, {existingMessage.CommandAndKey} is still active"); return(WriteResult.NoConnectionAvailable); } physical.SetWriting(); var messageIsSent = false; if (message is IMultiMessage) { SelectDatabaseInsideWriteLock(physical, message); // need to switch database *before* the transaction foreach (var subCommand in ((IMultiMessage)message).GetMessages(physical)) { result = WriteMessageToServerInsideWriteLock(physical, subCommand); if (result != WriteResult.Success) { // we screwed up; abort; note that WriteMessageToServer already // killed the underlying connection Trace("Unable to write to server"); message.Fail(ConnectionFailureType.ProtocolFailure, null, "failure before write: " + result.ToString()); this.CompleteSyncOrAsync(message); return(result); } //The parent message (next) may be returned from GetMessages //and should not be marked as sent again below messageIsSent = messageIsSent || subCommand == message; } if (!messageIsSent) { message.SetRequestSent(); // well, it was attempted, at least... } return(WriteResult.Success); } else { return(WriteMessageToServerInsideWriteLock(physical, message)); } }
private WriteResult WriteMessageToServerInsideWriteLock(PhysicalConnection connection, Message message) { if (message == null) { return(WriteResult.Success); // for some definition of success } bool isQueued = false; try { var cmd = message.Command; LastCommand = cmd; bool isMasterOnly = message.IsMasterOnly(); if (isMasterOnly && ServerEndPoint.IsSlave && (ServerEndPoint.SlaveReadOnly || !ServerEndPoint.AllowSlaveWrites)) { throw ExceptionFactory.MasterOnly(Multiplexer.IncludeDetailInExceptions, message.Command, message, ServerEndPoint); } switch (cmd) { case RedisCommand.QUIT: connection.RecordQuit(); break; case RedisCommand.EXEC: Multiplexer.OnPreTransactionExec(message); // testing purposes, to force certain errors break; } SelectDatabaseInsideWriteLock(connection, message); if (!connection.TransactionActive) { var readmode = connection.GetReadModeCommand(isMasterOnly); if (readmode != null) { connection.EnqueueInsideWriteLock(readmode); readmode.WriteTo(connection); readmode.SetRequestSent(); IncrementOpCount(); } if (message.IsAsking) { var asking = ReusableAskingCommand; connection.EnqueueInsideWriteLock(asking); asking.WriteTo(connection); asking.SetRequestSent(); IncrementOpCount(); } } switch (cmd) { case RedisCommand.WATCH: case RedisCommand.MULTI: connection.TransactionActive = true; break; case RedisCommand.UNWATCH: case RedisCommand.EXEC: case RedisCommand.DISCARD: connection.TransactionActive = false; break; } connection.EnqueueInsideWriteLock(message); isQueued = true; message.WriteTo(connection); message.SetRequestSent(); IncrementOpCount(); // some commands smash our ability to trust the database; some commands // demand an immediate flush switch (cmd) { case RedisCommand.EVAL: case RedisCommand.EVALSHA: if (!ServerEndPoint.GetFeatures().ScriptingDatabaseSafe) { connection.SetUnknownDatabase(); } break; case RedisCommand.UNKNOWN: case RedisCommand.DISCARD: case RedisCommand.EXEC: connection.SetUnknownDatabase(); break; } return(WriteResult.Success); } catch (RedisCommandException ex) when(!isQueued) { Trace("Write failed: " + ex.Message); message.Fail(ConnectionFailureType.InternalFailure, ex, null); this.CompleteSyncOrAsync(message); // this failed without actually writing; we're OK with that... unless there's a transaction if (connection?.TransactionActive == true) { // we left it in a broken state; need to kill the connection connection.RecordConnectionFailed(ConnectionFailureType.ProtocolFailure, ex); return(WriteResult.WriteFailure); } return(WriteResult.Success); } catch (Exception ex) { Trace("Write failed: " + ex.Message); message.Fail(ConnectionFailureType.InternalFailure, ex, null); this.CompleteSyncOrAsync(message); // we're not sure *what* happened here; probably an IOException; kill the connection connection?.RecordConnectionFailed(ConnectionFailureType.InternalFailure, ex); return(WriteResult.WriteFailure); } }
private bool WriteMessageToServer(PhysicalConnection connection, Message message) { if (message == null) { return(true); } try { var cmd = message.Command; bool isMasterOnly = message.IsMasterOnly(); if (isMasterOnly && serverEndPoint.IsSlave && (serverEndPoint.SlaveReadOnly || !serverEndPoint.AllowSlaveWrites)) { throw ExceptionFactory.MasterOnly(multiplexer.IncludeDetailInExceptions, message.Command, message, ServerEndPoint); } SelectDatabase(connection, message); if (!connection.TransactionActive) { var readmode = connection.GetReadModeCommand(isMasterOnly); if (readmode != null) { connection.Enqueue(readmode); readmode.WriteTo(connection); readmode.SetRequestSent(); IncrementOpCount(); } if (message.IsAsking) { var asking = ReusableAskingCommand; connection.Enqueue(asking); asking.WriteImpl(connection); asking.SetRequestSent(); IncrementOpCount(); } } switch (cmd) { case RedisCommand.WATCH: case RedisCommand.MULTI: connection.TransactionActive = true; break; case RedisCommand.UNWATCH: case RedisCommand.EXEC: case RedisCommand.DISCARD: connection.TransactionActive = false; break; } connection.Enqueue(message); message.WriteImpl(connection); message.SetRequestSent(); IncrementOpCount(); // some commands smash our ability to trust the database; some commands // demand an immediate flush switch (cmd) { case RedisCommand.EVAL: case RedisCommand.EVALSHA: if (!serverEndPoint.GetFeatures().ScriptingDatabaseSafe) { connection.SetUnknownDatabase(); } break; case RedisCommand.DISCARD: case RedisCommand.EXEC: connection.SetUnknownDatabase(); break; } return(true); } catch (RedisCommandException ex) { Trace("Write failed: " + ex.Message); message.Fail(ConnectionFailureType.ProtocolFailure, ex); CompleteSyncOrAsync(message); // this failed without actually writing; we're OK with that... unless there's a transaction if (connection != null && connection.TransactionActive) { // we left it in a broken state; need to kill the connection connection.RecordConnectionFailed(ConnectionFailureType.ProtocolFailure, ex); return(false); } return(true); } catch (Exception ex) { Trace("Write failed: " + ex.Message); message.Fail(ConnectionFailureType.InternalFailure, ex); CompleteSyncOrAsync(message); // we're not sure *what* happened here; probably an IOException; kill the connection if (connection != null) { connection.RecordConnectionFailed(ConnectionFailureType.InternalFailure, ex); } return(false); } }
/// <summary> /// This writes a message to the output stream /// </summary> /// <param name="physical">The phsyical connection to write to.</param> /// <param name="message">The message to be written.</param> internal WriteResult WriteMessageTakingWriteLock(PhysicalConnection physical, Message message) { Trace("Writing: " + message); message.SetEnqueued(); WriteResult result; bool haveLock = false; try { Monitor.TryEnter(SingleWriterLock, TimeoutMilliseconds, ref haveLock); if (!haveLock) { message.Cancel(); Multiplexer?.OnMessageFaulted(message, null); this.CompleteSyncOrAsync(message); return(WriteResult.TimeoutBeforeWrite); } var existingMessage = Interlocked.CompareExchange(ref _activeMesssage, message, null); if (existingMessage != null) { Multiplexer?.OnInfoMessage($"reentrant call to WriteMessageTakingWriteLock for {message.CommandAndKey}, {existingMessage.CommandAndKey} is still active"); return(WriteResult.NoConnectionAvailable); } physical.SetWriting(); var messageIsSent = false; if (message is IMultiMessage) { SelectDatabaseInsideWriteLock(physical, message); // need to switch database *before* the transaction foreach (var subCommand in ((IMultiMessage)message).GetMessages(physical)) { result = WriteMessageToServerInsideWriteLock(physical, subCommand); if (result != WriteResult.Success) { // we screwed up; abort; note that WriteMessageToServer already // killed the underlying connection Trace("Unable to write to server"); message.Fail(ConnectionFailureType.ProtocolFailure, null, "failure before write: " + result.ToString()); this.CompleteSyncOrAsync(message); return(result); } //The parent message (next) may be returned from GetMessages //and should not be marked as sent again below messageIsSent = messageIsSent || subCommand == message; } if (!messageIsSent) { message.SetRequestSent(); // well, it was attempted, at least... } result = WriteResult.Success; } else { result = WriteMessageToServerInsideWriteLock(physical, message); } if (result == WriteResult.Success) { result = physical.FlushSync(); } physical.SetIdle(); } catch (Exception ex) { var inner = new RedisConnectionException(ConnectionFailureType.InternalFailure, "Failed to write", ex); message.SetExceptionAndComplete(inner, this); result = WriteResult.WriteFailure; } finally { if (haveLock) { Interlocked.CompareExchange(ref _activeMesssage, null, message); // remove if it is us Monitor.Exit(SingleWriterLock); } } return(result); }