DeserializeEffect() 공개 메소드

public DeserializeEffect ( string path ) : void
path string
리턴 void
        bool DeserializeEffects(SpriteStudioBaker baker)
        {
            baker.effectList = new List<SpriteStudioEffect>();

            if (baker.projectData.effectFileNames == null)
                return true;

            string message = null;
            try
            {
                for (int i = 0; i < baker.projectData.effectFileNames.Length; i++)
                {
                    string effectFileName = baker.projectData.effectFileNames [i];
                    message = effectFileName;
                    EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Effect(" + (i + 1) + "/" + baker.projectData.effectFileNames.Length + ") : " + effectFileName, 0.3f);
                    baker.DeserializeEffect(baker.sourceDirectory + "/" + effectFileName);
                }
            } catch (Exception e)
            {
                EditorUtility.DisplayDialog("Error", "Deserialize Effect : " + message, "OK");
                Debug.Log(e.StackTrace);
                return false;
            }
            return true;
        }