bool DeserializeEffects(SpriteStudioBaker baker) { baker.effectList = new List<SpriteStudioEffect>(); if (baker.projectData.effectFileNames == null) return true; string message = null; try { for (int i = 0; i < baker.projectData.effectFileNames.Length; i++) { string effectFileName = baker.projectData.effectFileNames [i]; message = effectFileName; EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Effect(" + (i + 1) + "/" + baker.projectData.effectFileNames.Length + ") : " + effectFileName, 0.3f); baker.DeserializeEffect(baker.sourceDirectory + "/" + effectFileName); } } catch (Exception e) { EditorUtility.DisplayDialog("Error", "Deserialize Effect : " + message, "OK"); Debug.Log(e.StackTrace); return false; } return true; }