bool CreateTextures(SpriteStudioBaker baker) { string message = null; if (baker.cellMapList == null) return true; try { for (int i = 0; i < baker.cellMapList.Count; i++) { SpriteStudioCellMap cellMap = baker.cellMapList [i]; message = cellMap.imagePath; EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Create Texture(" + (i + 1) + "/" + baker.cellMapList.Count + ") : " + cellMap.name, 0.5f); baker.CreateTexture(cellMap); } } catch (Exception e) { EditorUtility.DisplayDialog("Error", "Create Texture : " + message, "OK"); Debug.Log(e.StackTrace); return false; } return true; }