public SpriteProcessor(Sprite sprite, string assetPath)
        {
            _importData       = new SpriteImportData(sprite, assetPath);
            _originalUserData = _importData.textureImporter.userData;
            _configData       = SpriteConfigData.GetData(_originalUserData);
            _meshCreator      = MeshCreatorBase.GetInstnace(_configData);
            _preview          = new SpritePreview(_meshCreator.GetMeshWireframes());

            Undo.undoRedoPerformed += UndoReimport;
        }