public SpriteProcessor(Sprite sprite, string assetPath) { _importData = new SpriteImportData(sprite, assetPath); _originalUserData = _importData.textureImporter.userData; _configData = SpriteConfigData.GetData(_originalUserData); _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview = new SpritePreview(_meshCreator.GetMeshWireframes()); Undo.undoRedoPerformed += UndoReimport; }