public Link(Game1 game, LinkSprite sprite, Vector2 spawn) { Game = game; Sprite = sprite; Position = spawn; Sprite.UpdatePosition(spawn); Sprite.ChangeSpriteAnimation("WalkUp"); directionName = "Up"; StateMachine = new LinkStateMachine(game, this); Game.soundEffects[8].Play(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Sprites spriteBatch = new SpriteBatch(GraphicsDevice); LinkSpriteSheet = Content.Load <Texture2D>("Link Sprite Sheet"); MonsterSpriteSheet = Content.Load <Texture2D>("Monster Sprite Sheet"); ItemSpriteSheet = Content.Load <Texture2D>("Item Sprite SHeet"); EffectSpriteSheet = Content.Load <Texture2D>("Effects Sprite Sheet"); TileSpriteSheet = Content.Load <Texture2D>("Tile Sprite Sheet"); InventoryScreen = Content.Load <Texture2D>("HUD"); // Dungeon DungeonMain = Content.Load <Texture2D>("Dungeon1_Main"); DungeonDoorFrames = Content.Load <Texture2D>("Dungeon1_Door_Frames"); /* * addes sound Effects * 0.LOZ_Arrow_Boomerang * 1 LOZ_Bomb_Blow * 2 LOZ_Bomb_Drop * 3 LOZ_Boss_Scream1 * 4 LOZ_Candle * 5 LOZ_Door_Unlock * 6 LOZ_Enemy_Die * 7 LOZ_Enemy_Hit * 8 LOZ_Fanfare * 9 LOZ_Get_Heart * 10 LOZ_Get_Item * 11 LOZ_Get_Rupee * 12 LOZ_Key_Appear * 13 LOZ_Link_Die * 14 LOZ_Link_Hurt * 15 LOZ_LowHealth * 16 LOZ_Secret * 17 LOZ_Sword_Shoot * 18 LOZ_Sword_Slash * 19 LOZ_Gunshot */ soundEffects.Add(Content.Load <SoundEffect>("LOZ_Arrow_Boomerang")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Bomb_Blow")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Bomb_Drop")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Boss_Scream1")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Candle")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Door_Unlock")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Enemy_Die")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Enemy_Hit")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Fanfare")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Get_Heart")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Get_Item")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Get_Rupee")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Key_Appear")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Link_Die")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Link_Hurt")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_LowHealth")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Secret")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Sword_Shoot")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Sword_Slash")); soundEffects.Add(Content.Load <SoundEffect>("LOZ_Gunshot")); SpriteLink = new LinkSprite(this, "WalkUp", LinkSpriteSheet, spriteBatch); Link = new Link(this, SpriteLink, LinkSpawn); hud = new HUD(this); inv = new Inventory(this); sel = new SelectionMenu(this); this.song = Content.Load <Song>("musicForGame"); MediaPlayer.Play(song); MediaPlayer.Volume = 0f; MediaPlayer.IsMuted = true; MediaPlayer.IsRepeating = true; MediaPlayer.MediaStateChanged += MediaPlayer_MediaStateChanged; CurrDungeon = new Dungeon(this, DefaultDungeon); }