private void onPledgeInfo(L2Packet packet) { packet.Data.SetIndex(3); L2Plegde clan = new L2Plegde((GameServerPacket)packet); if (this.knownPlegdes.ContainsKey(clan.ClanId)) { return; } this.knownPlegdes.Add(clan.ClanId, clan); }
private void onPledgeInfo(L2Packet packet) { packet.Data.SetIndex(3); L2Plegde clan = new L2Plegde((GameServerPacket)packet); if (this.knownPlegdes.ContainsKey(clan.ClanId)) return; this.knownPlegdes.Add(clan.ClanId, clan); }