public void PlayHitFeedbackSound(HitFeedbackEvent e, SingleNode <HitFeedbackSoundsComponent> tank, [JoinByTank] ThunderHitFeedbackSoundNode weapon, [JoinAll] SoundListenerNode listener) { this.PlayHitFeedbackSound(tank.component.ThunderHitFeedbackSoundAsset, weapon.hitFeedbackSoundsPlayingSettings); }
public void StopLowEnergyOnHitFeedback(HitFeedbackEvent e, TankNode tank, [JoinAll] SoundListenerNode listener) { this.StopSound(tank); }