public SpawnTaskController(RoomsPlugin owner, int spawnId, Dictionary <string, string> properties) { _spawnerClient = owner; SpawnId = spawnId; Properties = properties; }
public SpawnTaskController(RoomsPlugin owner, int spawnId, Dictionary <string, string> properties, IClientSocket connection) { _spawnerClient = owner; _connection = connection; SpawnId = spawnId; Properties = properties; }
public RoomController(RoomsPlugin owner, int roomId, IClientSocket connection, RoomOptions options) { _roomsPlugin = owner; Connection = connection; RoomId = roomId; Options = options; // Add handlers connection.SetHandler((short)OpCodes.ProvideRoomAccessCheck, HandleProvideRoomAccessCheck); }
public RoomController(RoomsPlugin owner, int roomId, IClient client, RoomOptions options) { _roomsPlugin = owner; Client = client; RoomId = roomId; Options = options; // Add handlers client.SetHandler((ushort)OpCodes.ProvideRoomAccessCheck, HandleProvideRoomAccessCheck); }