public void CollisionExplosion(int X, int Y, List <Texture2D> tex, Vector2 location) { ParticleEngine.ParticleEngine part = new ParticleEngine.ParticleEngine(tex, location); part.alive = true; part.EmitterLocation = new Vector2(X, Y); particleEngine.Add(part); }
public void CollisionExplosion(int X, int Y, List<Texture2D> tex, Vector2 location) { ParticleEngine.ParticleEngine part = new ParticleEngine.ParticleEngine(tex, location); part.alive = true; part.EmitterLocation = new Vector2(X, Y); particleEngine.Add(part); }