コード例 #1
0
 public void CollisionExplosion(int X, int Y, List <Texture2D> tex, Vector2 location)
 {
     ParticleEngine.ParticleEngine part = new ParticleEngine.ParticleEngine(tex, location);
     part.alive           = true;
     part.EmitterLocation = new Vector2(X, Y);
     particleEngine.Add(part);
 }
コード例 #2
0
ファイル: Game1.cs プロジェクト: kolpime/Spartonne
 public void CollisionExplosion(int X, int Y, List<Texture2D> tex, Vector2 location)
 {
     ParticleEngine.ParticleEngine part = new ParticleEngine.ParticleEngine(tex, location);
     part.alive = true;
     part.EmitterLocation = new Vector2(X, Y);
     particleEngine.Add(part);
 }