/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Display(Game1 pGame) { aaGame = pGame; aaCamera = new DisplayCamera(); mAssetList = new AssetList(aaGame.Content); mDisplayObjects = new List<DisplayObject>(); mUIElements = new List<UIElement>(); mVisibleUIElements = new List<UIElement>(); mMenuUIElements = new List<UIElement>(); }
public State_Menu_Ship(Game1 pGame) : base(pGame) { shipCount = 0; mAbilityNameText = ""; mDesciprtionText = ""; selectedAbility = -1; special1ID = -1; special2ID = -1; special3ID = -2; special4ID = -3; }
public State_Menu_Main(Game1 pGame) : base(pGame) { }
public State_Menu_Instructions(Game1 pGame) : base(pGame) { }
public State(Game1 pGame) { mGameReference = pGame; }
public State_Menu_HighScore(Game1 pGame) : base(pGame) { }
public State_SplashState(Game1 pGame) : base(pGame) { }
public State_GameState(Game1 pGame) : base(pGame) { }