public override void OnKill() { base.OnKill(); //System.Console.WriteLine("mine destryoed."); Explosion x = new Explosion(AbsolutePosition, Vector3.Zero); Root.Instance.Scene.Spawn(x); //x.Position = AbsolutePosition; }
public override void OnKill() { base.OnKill(); //System.Console.WriteLine("missle destryoed."); Explosion x = new Explosion(AbsolutePosition, Vector3.Zero); Root.Instance.Scene.Spawn(x); x.PlaySound(Root.Instance.ResourceManager.LoadSound("omegaxpl.WAV"), false); //x.Position = AbsolutePosition; }