public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public RebelSmallAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) : base(Game, spriteSheet, player) { Setup(); this.movement = movement; }
public AllianceHomingShotEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public AllianceBigMissileEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public SingleEnemy(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, EnemyType identifier, float startPos) : base(Game, player, spriteSheet, level, identifier) { xPos = startPos; }
public SecondMissionLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, LevelEntry levelEntry) : base(Game, spriteSheet, player1, levelEntry) { }
public RebelBurster(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { }
protected AlliedShip(Game1 Game, Sprite SpriteSheet, PlayerVerticalShooter player) : base(Game, SpriteSheet, player) { }
public AllianceSmallLaserShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public Infiltration1Level(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, LevelEntry levelEntry) : base(Game, spriteSheet, player1, levelEntry) { }
public RebelMediumSizedEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public RebelLightMinelayer(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public JakobsDevelopLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, MissionType missionType, String identifier) : base(Game, spriteSheet, player, missionType, identifier) { //Identifier = "JakobDevelop"; LevelWidth = 500; }
public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) : base(Game, spriteSheet, player) { Setup(); this.movement = movement; }
public override Boolean Activate(PlayerVerticalShooter player, GameTime gameTime) { return(false); }
public AllianceBigFighterMkI(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { this.player = player; fraction = Fraction.alliance; }
public SecondMissionLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, String identifier, String filePath, MissionType missionType) : base(Game, spriteSheet, player1, identifier, filePath, missionType) { }
public ResourceMeteoriteGoldSmall(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { }
public AllianceHeavyBeamer(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public AllianceShielder(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { ObjectName = "AllianceShielder"; Setup(); }
public static void ReduceOverwordHealthToVerticalHealth(PlayerVerticalShooter player) { plating.CurrentOverworldHealth = player.HP; }
private static void CollidePlayerEnemy(PlayerVerticalShooter player, EnemyShip enemy) { player.InflictDamage(enemy); enemy.InflictDamage(player); }
protected WavesLevelEvent(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { hasDuration = true; timePassed = 0; }
private static void CollidePlayerBullet(PlayerVerticalShooter player, EnemyBullet bullet) { player.InflictDamage(bullet); bullet.InflictDamage(player); }
public RebelSmallAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
//Test-constructor meant for Swarm-superclass protected Swarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, EnemyType identifier, float startTime, float duration) : base(Game, player, spriteSheet, level, identifier, startTime, duration) { }
protected ResourceMeteorite(Game1 Game, Sprite SpriteSheet, PlayerVerticalShooter player) : base(Game, SpriteSheet, player) { this.player = player; }
protected Swarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent singleEvent, float startTime, float duration) : base(Game, player, spriteSheet, level, singleEvent, startTime, duration) { this.singleEvent = singleEvent; }
public RebelMosquito(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public Supplies(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { }