public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 2
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 public RebelSmallAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) :
     base(Game, spriteSheet, player)
 {
     Setup();
     this.movement = movement;
 }
 public AllianceHomingShotEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 4
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 public AllianceBigMissileEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 5
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 public SingleEnemy(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level,
                    EnemyType identifier, float startPos)
     : base(Game, player, spriteSheet, level, identifier)
 {
     xPos = startPos;
 }
 public SecondMissionLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, LevelEntry levelEntry)
     : base(Game, spriteSheet, player1, levelEntry)
 {
 }
Ejemplo n.º 7
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 public RebelBurster(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
 }
Ejemplo n.º 8
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 protected AlliedShip(Game1 Game, Sprite SpriteSheet, PlayerVerticalShooter player) :
     base(Game, SpriteSheet, player)
 {
 }
 public AllianceSmallLaserShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
 public Infiltration1Level(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, LevelEntry levelEntry)
     : base(Game, spriteSheet, player1, levelEntry)
 {
 }
Ejemplo n.º 11
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 public RebelMediumSizedEnemy(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
 public RebelLightMinelayer(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
 public JakobsDevelopLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, MissionType missionType, String identifier)
     : base(Game, spriteSheet, player, missionType, identifier)
 {
     //Identifier = "JakobDevelop";
     LevelWidth = 500;
 }
 public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) :
     base(Game, spriteSheet, player)
 {
     Setup();
     this.movement = movement;
 }
Ejemplo n.º 15
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 public override Boolean Activate(PlayerVerticalShooter player, GameTime gameTime)
 {
     return(false);
 }
 public AllianceBigFighterMkI(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     this.player = player;
     fraction    = Fraction.alliance;
 }
 public SecondMissionLevel(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player1, String identifier,
                           String filePath, MissionType missionType)
     : base(Game, spriteSheet, player1, identifier, filePath, missionType)
 {
 }
 public ResourceMeteoriteGoldSmall(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
 }
Ejemplo n.º 19
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 public AllianceHeavyBeamer(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 20
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 public AllianceShielder(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     ObjectName = "AllianceShielder";
     Setup();
 }
Ejemplo n.º 21
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 public static void ReduceOverwordHealthToVerticalHealth(PlayerVerticalShooter player)
 {
     plating.CurrentOverworldHealth = player.HP;
 }
 private static void CollidePlayerEnemy(PlayerVerticalShooter player, EnemyShip enemy)
 {
     player.InflictDamage(enemy);
     enemy.InflictDamage(player);
 }
Ejemplo n.º 23
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 protected WavesLevelEvent(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime)
     : base(Game, player, spriteSheet, level, startTime)
 {
     hasDuration = true;
     timePassed  = 0;
 }
 private static void CollidePlayerBullet(PlayerVerticalShooter player, EnemyBullet bullet)
 {
     player.InflictDamage(bullet);
     bullet.InflictDamage(player);
 }
Ejemplo n.º 25
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 public RebelSmallAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 26
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 //Test-constructor meant for Swarm-superclass
 protected Swarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level,
                 EnemyType identifier, float startTime, float duration) :
     base(Game, player, spriteSheet, level, identifier, startTime, duration)
 {
 }
Ejemplo n.º 27
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 protected ResourceMeteorite(Game1 Game, Sprite SpriteSheet, PlayerVerticalShooter player) :
     base(Game, SpriteSheet, player)
 {
     this.player = player;
 }
Ejemplo n.º 28
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 protected Swarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level,
                 PointLevelEvent singleEvent, float startTime, float duration) :
     base(Game, player, spriteSheet, level, singleEvent, startTime, duration)
 {
     this.singleEvent = singleEvent;
 }
Ejemplo n.º 29
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 public RebelMosquito(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
     Setup();
 }
Ejemplo n.º 30
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 public Supplies(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) :
     base(Game, spriteSheet, player)
 {
 }