public Game() { // Demo/Select Screen this.roundNum = 1; TextureManager.Create(2, 2); ImageManager.Create(5, 2); SpriteManager.Create(5, 2); SpriteBoxManager.Create(1, 1); SpriteBatchManager.Create(2, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); ProxySpriteManager.Create(10, 5); CollisionPairManager.Create(2, 1); SoundManager.Create(9, 1); FontManager.Create(26, 10); ScoreManager.Initialize(); //--------------------------------------------------------------------------------------------------------- // Load Textures //--------------------------------------------------------------------------------------------------------- Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga"); Texture pShieldTexture = TextureManager.Add(TextureName.Shields, "Shield.tga"); TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(SoundName.explosion); SoundManager.Add(SoundName.fastInvader1); SoundManager.Add(SoundName.fastInvader2); SoundManager.Add(SoundName.fastInvader3); SoundManager.Add(SoundName.fastInvader4); SoundManager.Add(SoundName.invaderKilled); SoundManager.Add(SoundName.shoot); SoundManager.Add(SoundName.ufoHighPitch); SoundManager.Add(SoundName.ufoLowPitch); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch sbAliens = SpriteBatchManager.Add(SpriteBatchName.Aliens); SpriteBatch sbBoxes = SpriteBatchManager.Add(SpriteBatchName.Boxes); SpriteBatch sbShips = SpriteBatchManager.Add(SpriteBatchName.Ships); SpriteBatch sbSplats = SpriteBatchManager.Add(SpriteBatchName.Splats); SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields); SpriteBatch sbFonts = SpriteBatchManager.Add(SpriteBatchName.Fonts); InitializeImageManager(); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f); // Input InputSubject inputSubject; inputSubject = InputManager.GetOneSubject(); inputSubject.RegisterObserver(new OnePlayerObserver()); inputSubject = InputManager.GetArrowLeftSubject(); inputSubject.RegisterObserver(new MoveLeftObserver()); inputSubject = InputManager.GetArrowRightSubject(); inputSubject.RegisterObserver(new MoveRightObserver()); inputSubject = InputManager.GetSpaceSubject(); inputSubject.RegisterObserver(new ShootObserver()); //inputSubject = InputManager.GetTwoSubject(); //inputSubject.RegisterObserver(new TwoPlayerObserver()); TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent()); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Initialize Game State Attributes hiScore = 0; numCredits = 0; twoPlayerMode = false; player1 = new Player(Player.Name.Player1); player2 = new Player(Player.Name.Player2); //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(3, 1); ImageManager.Create(10, 2); SpriteManager.Create(10, 2); SpriteBoxManager.Create(20, 2); SpriteProxyManager.Create(50, 5); SpriteAnimationManager.Create(10, 2); TimerManager.Create(50, 10); CollisionPairManager.Create(10, 2); GlyphManager.Create(3, 1); FontManager.Create(5, 1); SoundEngineManager.Create(); //--------------------------------------------------------------------------------------------------------- // Initialize Game-Scoped Non-Singleton Managers //--------------------------------------------------------------------------------------------------------- this.pGameSpriteBatchManager = new SpriteBatchManager(3, 1); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- pRedColor = new Azul.Color(0.9019f, 0.0784f, 0.0784f, 1.0f); pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "Aliens.tga"); TextureManager.Add(Texture.Name.Shield, "Shield.tga"); TextureManager.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); //--------------------------------------------------------------------------------------------------------- // Load the Fonts //--------------------------------------------------------------------------------------------------------- FontManager.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- // Aliens ImageManager.Add(Image.Name.OpenJellyfishAlien, Texture.Name.Aliens, 47.0f, 23.0f, 185.0f, 121.0f); ImageManager.Add(Image.Name.ClosedJellyfishAlien, Texture.Name.Aliens, 51.0f, 178.0f, 178.0f, 120.0f); ImageManager.Add(Image.Name.OpenCrabAlien, Texture.Name.Aliens, 316.0f, 24.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.ClosedCrabAlien, Texture.Name.Aliens, 316.0f, 179.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.OpenSquidAlien, Texture.Name.Aliens, 608.0f, 25.0f, 127.0f, 120.0f); ImageManager.Add(Image.Name.ClosedSquidAlien, Texture.Name.Aliens, 611.0f, 178.0f, 122.0f, 119.0f); ImageManager.Add(Image.Name.FlyingSaucer, Texture.Name.Aliens, 80.0f, 500.0f, 223.0f, 105.0f); // Shields ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 174, 110, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 153, 94, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 153, 99, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 173, 129, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 213, 94, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 213, 99, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 193, 129, 10, 5); // Bombs ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 378, 798, 15, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 643, 42, 99); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 112, 798, 42, 84); // Other ImageManager.Add(Image.Name.CoreCannon, Texture.Name.Aliens, 51.0f, 332.0f, 192.0f, 120.0f); ImageManager.Add(Image.Name.Missle, Texture.Name.Aliens, 419.0f, 699.0f, 16.0f, 58.0f); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- // Aliens SpriteManager.Add(Sprite.Name.JellyfishAlien, Image.Name.OpenJellyfishAlien, 100.0f, 0.0f, 48.0f, 33.0f); SpriteManager.Add(Sprite.Name.CrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 45.0f, 30.0f); SpriteManager.Add(Sprite.Name.SquidAlien, Image.Name.OpenSquidAlien, 300.0f, 200.0f, 33.0f, 30.0f); SpriteManager.Add(Sprite.Name.FlyingSaucer, Image.Name.FlyingSaucer, 400.0f, 500.0f, 58.0f, 28.0f, pRedColor); SpriteManager.Add(Sprite.Name.GiantCrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 180.0f, 120.0f, pGreenColor); // Shields SpriteManager.Add(Sprite.Name.Brick, Image.Name.Brick, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 12, 6); // Bombs SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 10, 20); SpriteManager.Add(Sprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 20); SpriteManager.Add(Sprite.Name.BombCross, Image.Name.BombCross, 100, 100, 10, 20); // Other SpriteManager.Add(Sprite.Name.CoreCannon, Image.Name.CoreCannon, 400.0f, 40.0f, 50.0f, 30.0f, pGreenColor); SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missle, 400.0f, 70.0f, 4.0f, 14.0f); //--------------------------------------------------------------------------------------------------------- // Sprite Animations //--------------------------------------------------------------------------------------------------------- // Squid Alien SpriteAnimation pSquidAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.SquidAlien, Sprite.Name.SquidAlien); pSquidAnimation.Attach(Image.Name.ClosedSquidAlien); pSquidAnimation.Attach(Image.Name.OpenSquidAlien); // Crab Alien SpriteAnimation pCrabAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.CrabAlien, Sprite.Name.CrabAlien); pCrabAnimation.Attach(Image.Name.ClosedCrabAlien); pCrabAnimation.Attach(Image.Name.OpenCrabAlien); // JellyFish Alien SpriteAnimation pJellyfishAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.JellyfishAlien, Sprite.Name.JellyfishAlien); pJellyfishAnimation.Attach(Image.Name.ClosedJellyfishAlien); pJellyfishAnimation.Attach(Image.Name.OpenJellyfishAlien); //--------------------------------------------------------------------------------------------------------- // Create Game-Scoped SpriteBatches //--------------------------------------------------------------------------------------------------------- pGameTexts_SpriteBatch = this.pGameSpriteBatchManager.Add(SpriteBatch.Name.GameTexts); FontManager.Add(Font.Name.Player1ScoreTitle, pGameTexts_SpriteBatch, "SCORE <1>", Glyph.Name.Consolas36pt, 50, 825); FontManager.Add(Font.Name.Player2ScoreTitle, pGameTexts_SpriteBatch, "SCORE <2>", Glyph.Name.Consolas36pt, 650, 825); FontManager.Add(Font.Name.HighScoreTitle, pGameTexts_SpriteBatch, "HI-SCORE", Glyph.Name.Consolas36pt, 350, 825); FontManager.Add(Font.Name.Player1Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 80, 775); FontManager.Add(Font.Name.Player2Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player2).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 680, 775); FontManager.Add(Font.Name.HighScore, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetHiScore().ToString("D4"), Glyph.Name.Consolas36pt, 380, 775); FontManager.Add(Font.Name.GameCredits, pGameTexts_SpriteBatch, "CREDIT " + GameStateManager.GetGame().GetNumCredits(), Glyph.Name.Consolas36pt, 650, 50); //--------------------------------------------------------------------------------------------------------- // Load State-specific content //--------------------------------------------------------------------------------------------------------- GameStateManager.GetState(GameStateManager.GameState.Attract).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player1).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player2).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.End).LoadContent(); // Game State -- Initialize in Attract mode this.pGameState = GameStateManager.GetState(GameStateManager.GameState.Attract); this.AttachStateInputObservers(); }