public static void remove(ref MLink targetNode) { SpriteBoxManager spriteBoxMInstance = SpriteBoxManager.getSingletonInstance(); Debug.Assert(spriteBoxMInstance != null); Debug.Assert(targetNode != null); spriteBoxMInstance.genericRemove(targetNode); }
public static SpriteBox Add(SpriteBaseName name, Azul.Rect azulRect) { SpriteBoxManager spriteBoxMan = SpriteBoxManager.GetInstance(); SpriteBox spriteBox = (SpriteBox)spriteBoxMan.BaseAdd(); spriteBox.Set(name, azulRect.x, azulRect.y, azulRect.width, azulRect.height); return(spriteBox); }
public static SpriteBox Find(SpriteBaseName name) { SpriteBoxManager sbMan = SpriteBoxManager.GetInstance(); SpriteBox sb = (SpriteBox)sbMan.BaseFind(new SpriteBox { name = name }); return(sb); }
public static void Create(int reserveSize = 3, int reserveIncrement = 1) { Debug.Assert(reserveSize > 0); Debug.Assert(reserveIncrement > 0); if (pInstance == null) { pInstance = new SpriteBoxManager(reserveSize, reserveIncrement); } }
public static void Remove(SpriteBox pNode) { SpriteBoxManager pMan = SpriteBoxManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void createMInstance(int deltaRefillCount = 3, int prefillCount = 5) { Debug.WriteLine("Creating Sprite Box Manager instance"); Debug.Assert(deltaRefillCount > 0); Debug.Assert(prefillCount > 0); if (spriteBoxMInstance == null) { spriteBoxMInstance = new SpriteBoxManager(deltaRefillCount, prefillCount); } }
public void setSpriteBox(SpriteBox.SpriteBoxName spriteBox, SpriteBatchNodeManager mSbManager) { SpriteBox sprBox = (SpriteBox)SpriteBoxManager.find(spriteBox); Debug.Assert(sprBox != null); Debug.Assert(mSbManager != null); this.cSpriteBase = sprBox; this.cSBNodeMan = mSbManager; }
public static void Print() { SpriteBoxManager pMan = SpriteBoxManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("******** SPRITEBOX MANAGER *****************"); pMan.PrintStats(); pMan.PrintNodes(); }
public static void Destroy() { SpriteBoxManager pInstance = SpriteBoxManager.PrivGetInstance(); Debug.Assert(pInstance != null); pInstance.BaseDestroy(); pInstance.pSpriteBoxCompare = null; SpriteBoxManager.pInstance = null; }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { FontManager.Destroy(); GlyphManager.Destroy(); CollisionPairManager.Destroy(); SpriteAnimationManager.Destroy(); SpriteBoxManager.Destroy(); SpriteManager.Destroy(); ImageManager.Destroy(); TextureManager.Destroy(); }
public CollisionObject(ProxySprite proxySprite) { // we'll pass in proxySprites to generate collision boxes around Debug.Assert(proxySprite != null); Sprite pSprite = proxySprite.pSprite; Debug.Assert(pSprite != null); this.pCollisionRect = new CollisionRect(pSprite.GetScreenRect()); //Debug.WriteLine("ProxySprite Rect for {0}:({1},{2}),w:{3},h:{4}", proxySprite.pSprite.name, proxySprite.x, proxySprite.y, proxySprite.pSprite.pScreenRect.width, proxySprite.pSprite.pScreenRect.height); //Debug.WriteLine("CollisionRect for {0}:({1},{2}),w:{3},h:{4}", proxySprite.pSprite.name, this.pCollisionRect.x, this.pCollisionRect.y, this.pCollisionRect.width, this.pCollisionRect.height); this.pCollisionSpriteBox = SpriteBoxManager.Add(SpriteBaseName.Box, this.pCollisionRect); Debug.Assert(this.pCollisionSpriteBox != null); this.pCollisionSpriteBox.pLineColor = ColorFactory.Create(ColorName.Red).pAzulColor; }
public static SpriteBox Find(SpriteBox.Name name) { SpriteBoxManager pMan = SpriteBoxManager.PrivGetInstance(); Debug.Assert(pMan != null); // Use compare node to compare to search nodes pMan.pSpriteBoxCompare.SetName(name); SpriteBox pData = (SpriteBox)pMan.BaseFind(pMan.pSpriteBoxCompare); return(pData); }
public static SpriteBox Add(SpriteBox.Name name, float x, float y, float width, float height, Azul.Color color) { SpriteBoxManager pMan = SpriteBoxManager.PrivGetInstance(); Debug.Assert(pMan != null); SpriteBox pSpriteBox = (SpriteBox)pMan.BaseAdd(); Debug.Assert(pSpriteBox != null); // Initialize the date pSpriteBox.Set(name, x, y, width, height, color); return(pSpriteBox); }
public static SpriteBox add(SpriteBox.SpriteBoxName sbName, Azul.Rect sbRect) { SpriteBoxManager spriteBoxMInstance = SpriteBoxManager.getSingletonInstance(); Debug.Assert(spriteBoxMInstance != null); SpriteBox nodeAdded = (SpriteBox)spriteBoxMInstance.genericAdd(); Debug.Assert(nodeAdded != null); //set the attributes of the SpriteBox node nodeAdded.setAll(sbName, sbRect); return(nodeAdded); }
//---------------------------------------------------------------------- // Static Methods //---------------------------------------------------------------------- public static void Create(int reserveNum = 3, int reserveGrow = 1) { // make sure values are ressonable Debug.Assert(reserveNum > 0); Debug.Assert(reserveGrow > 0); // initialize the singleton here Debug.Assert(pInstance == null); // Do the initialization if (pInstance == null) { pInstance = new SpriteBoxManager(reserveNum, reserveGrow); } }
public static SpriteBox find(SpriteBox.SpriteBoxName sbName) { SpriteBoxManager spriteBoxMInstance = SpriteBoxManager.getSingletonInstance(); Debug.Assert(spriteBoxMInstance != null); SpriteBox pseudoSb = new SpriteBox(); pseudoSb.cSpriteBoxName = sbName; Debug.Assert(spriteBoxMInstance != null); SpriteBox targetSb = (SpriteBox)spriteBoxMInstance.genericFind(pseudoSb); return(targetSb); }
// Extract the rectangle co ordinates of the sprite in the proxy sprite // Set those to the sprite box. public CollisionObject(ProxySprite mProxySprite) { Debug.Assert(mProxySprite != null); //Create a BoxSprite Sprite mSprite = mProxySprite.rcSprite; Debug.Assert(mSprite != null); cSpriteBox = SpriteBoxManager.add(SpriteBox.SpriteBoxName.Box, mSprite.screenRect); Debug.Assert(this.cSpriteBox != null); // Set the Collision Rectangle this.cCollisionRectangle = new CollisionRectangle(cSpriteBox.cSpriteBoxRect); Debug.Assert(this.cCollisionRectangle != null); // this.cSpriteBox.setColor(1, 1, 1); // this.cSpriteBox.setColor(Unit.spriteBoxColor); }
public CollisionObject(SpriteProxy pSpriteProxy) { Debug.Assert(pSpriteProxy != null); // Create Collision Rect // Use the reference sprite to set size and shape Sprite pSprite = pSpriteProxy.GetSprite(); Debug.Assert(pSprite != null); // Origin is in the UPPER RIGHT this.pCollisionRect = new CollisionRect(pSprite.GetScreenRect()); Debug.Assert(this.pCollisionRect != null); // Create the sprite this.pCollisionSprite = SpriteBoxManager.Add(SpriteBox.Name.Box, this.pCollisionRect.x, this.pCollisionRect.y, this.pCollisionRect.width, this.pCollisionRect.height); Debug.Assert(this.pCollisionSprite != null); this.pCollisionSprite.SetLineColor(1.0f, 0.0f, 0.0f); }
public void load() { TextureManager.createMInstance(2, 4); ImageManager.createMInstance(2, 4); SpriteManager.createMInstance(2, 4); SpriteBoxManager.createMInstance(2, 4); SpriteBatchManager.createMInstance(2, 1); TimerManager.createMInstance(2, 4); ProxySpriteManager.createMInstance(2, 4); GameObjectNodeManager.createMInstance(2, 4); CollisionPairManager.createMInstance(2, 4); ShipManager.createMInstance(); FactoryManager.createMInstance(); InputManager.createMInstance(); PlayerManager.createMInstance(); GhostManager.createMInstance(1, 2); GlyphManager.Create(3, 1); FontManager.createMInstance(1, 1); loadTexture(); loadImages(); loadSprites(); loadFont(); loadPointSystem(); }
public Game() { // Demo/Select Screen this.roundNum = 1; TextureManager.Create(2, 2); ImageManager.Create(5, 2); SpriteManager.Create(5, 2); SpriteBoxManager.Create(1, 1); SpriteBatchManager.Create(2, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); ProxySpriteManager.Create(10, 5); CollisionPairManager.Create(2, 1); SoundManager.Create(9, 1); FontManager.Create(26, 10); ScoreManager.Initialize(); //--------------------------------------------------------------------------------------------------------- // Load Textures //--------------------------------------------------------------------------------------------------------- Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga"); Texture pShieldTexture = TextureManager.Add(TextureName.Shields, "Shield.tga"); TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(SoundName.explosion); SoundManager.Add(SoundName.fastInvader1); SoundManager.Add(SoundName.fastInvader2); SoundManager.Add(SoundName.fastInvader3); SoundManager.Add(SoundName.fastInvader4); SoundManager.Add(SoundName.invaderKilled); SoundManager.Add(SoundName.shoot); SoundManager.Add(SoundName.ufoHighPitch); SoundManager.Add(SoundName.ufoLowPitch); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch sbAliens = SpriteBatchManager.Add(SpriteBatchName.Aliens); SpriteBatch sbBoxes = SpriteBatchManager.Add(SpriteBatchName.Boxes); SpriteBatch sbShips = SpriteBatchManager.Add(SpriteBatchName.Ships); SpriteBatch sbSplats = SpriteBatchManager.Add(SpriteBatchName.Splats); SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields); SpriteBatch sbFonts = SpriteBatchManager.Add(SpriteBatchName.Fonts); InitializeImageManager(); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f); // Input InputSubject inputSubject; inputSubject = InputManager.GetOneSubject(); inputSubject.RegisterObserver(new OnePlayerObserver()); inputSubject = InputManager.GetArrowLeftSubject(); inputSubject.RegisterObserver(new MoveLeftObserver()); inputSubject = InputManager.GetArrowRightSubject(); inputSubject.RegisterObserver(new MoveRightObserver()); inputSubject = InputManager.GetSpaceSubject(); inputSubject.RegisterObserver(new ShootObserver()); //inputSubject = InputManager.GetTwoSubject(); //inputSubject.RegisterObserver(new TwoPlayerObserver()); TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent()); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Initialize Game State Attributes hiScore = 0; numCredits = 0; twoPlayerMode = false; player1 = new Player(Player.Name.Player1); player2 = new Player(Player.Name.Player2); //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(3, 1); ImageManager.Create(10, 2); SpriteManager.Create(10, 2); SpriteBoxManager.Create(20, 2); SpriteProxyManager.Create(50, 5); SpriteAnimationManager.Create(10, 2); TimerManager.Create(50, 10); CollisionPairManager.Create(10, 2); GlyphManager.Create(3, 1); FontManager.Create(5, 1); SoundEngineManager.Create(); //--------------------------------------------------------------------------------------------------------- // Initialize Game-Scoped Non-Singleton Managers //--------------------------------------------------------------------------------------------------------- this.pGameSpriteBatchManager = new SpriteBatchManager(3, 1); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- pRedColor = new Azul.Color(0.9019f, 0.0784f, 0.0784f, 1.0f); pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "Aliens.tga"); TextureManager.Add(Texture.Name.Shield, "Shield.tga"); TextureManager.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); //--------------------------------------------------------------------------------------------------------- // Load the Fonts //--------------------------------------------------------------------------------------------------------- FontManager.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- // Aliens ImageManager.Add(Image.Name.OpenJellyfishAlien, Texture.Name.Aliens, 47.0f, 23.0f, 185.0f, 121.0f); ImageManager.Add(Image.Name.ClosedJellyfishAlien, Texture.Name.Aliens, 51.0f, 178.0f, 178.0f, 120.0f); ImageManager.Add(Image.Name.OpenCrabAlien, Texture.Name.Aliens, 316.0f, 24.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.ClosedCrabAlien, Texture.Name.Aliens, 316.0f, 179.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.OpenSquidAlien, Texture.Name.Aliens, 608.0f, 25.0f, 127.0f, 120.0f); ImageManager.Add(Image.Name.ClosedSquidAlien, Texture.Name.Aliens, 611.0f, 178.0f, 122.0f, 119.0f); ImageManager.Add(Image.Name.FlyingSaucer, Texture.Name.Aliens, 80.0f, 500.0f, 223.0f, 105.0f); // Shields ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 174, 110, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 153, 94, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 153, 99, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 173, 129, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 213, 94, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 213, 99, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 193, 129, 10, 5); // Bombs ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 378, 798, 15, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 643, 42, 99); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 112, 798, 42, 84); // Other ImageManager.Add(Image.Name.CoreCannon, Texture.Name.Aliens, 51.0f, 332.0f, 192.0f, 120.0f); ImageManager.Add(Image.Name.Missle, Texture.Name.Aliens, 419.0f, 699.0f, 16.0f, 58.0f); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- // Aliens SpriteManager.Add(Sprite.Name.JellyfishAlien, Image.Name.OpenJellyfishAlien, 100.0f, 0.0f, 48.0f, 33.0f); SpriteManager.Add(Sprite.Name.CrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 45.0f, 30.0f); SpriteManager.Add(Sprite.Name.SquidAlien, Image.Name.OpenSquidAlien, 300.0f, 200.0f, 33.0f, 30.0f); SpriteManager.Add(Sprite.Name.FlyingSaucer, Image.Name.FlyingSaucer, 400.0f, 500.0f, 58.0f, 28.0f, pRedColor); SpriteManager.Add(Sprite.Name.GiantCrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 180.0f, 120.0f, pGreenColor); // Shields SpriteManager.Add(Sprite.Name.Brick, Image.Name.Brick, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 12, 6); // Bombs SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 10, 20); SpriteManager.Add(Sprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 20); SpriteManager.Add(Sprite.Name.BombCross, Image.Name.BombCross, 100, 100, 10, 20); // Other SpriteManager.Add(Sprite.Name.CoreCannon, Image.Name.CoreCannon, 400.0f, 40.0f, 50.0f, 30.0f, pGreenColor); SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missle, 400.0f, 70.0f, 4.0f, 14.0f); //--------------------------------------------------------------------------------------------------------- // Sprite Animations //--------------------------------------------------------------------------------------------------------- // Squid Alien SpriteAnimation pSquidAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.SquidAlien, Sprite.Name.SquidAlien); pSquidAnimation.Attach(Image.Name.ClosedSquidAlien); pSquidAnimation.Attach(Image.Name.OpenSquidAlien); // Crab Alien SpriteAnimation pCrabAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.CrabAlien, Sprite.Name.CrabAlien); pCrabAnimation.Attach(Image.Name.ClosedCrabAlien); pCrabAnimation.Attach(Image.Name.OpenCrabAlien); // JellyFish Alien SpriteAnimation pJellyfishAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.JellyfishAlien, Sprite.Name.JellyfishAlien); pJellyfishAnimation.Attach(Image.Name.ClosedJellyfishAlien); pJellyfishAnimation.Attach(Image.Name.OpenJellyfishAlien); //--------------------------------------------------------------------------------------------------------- // Create Game-Scoped SpriteBatches //--------------------------------------------------------------------------------------------------------- pGameTexts_SpriteBatch = this.pGameSpriteBatchManager.Add(SpriteBatch.Name.GameTexts); FontManager.Add(Font.Name.Player1ScoreTitle, pGameTexts_SpriteBatch, "SCORE <1>", Glyph.Name.Consolas36pt, 50, 825); FontManager.Add(Font.Name.Player2ScoreTitle, pGameTexts_SpriteBatch, "SCORE <2>", Glyph.Name.Consolas36pt, 650, 825); FontManager.Add(Font.Name.HighScoreTitle, pGameTexts_SpriteBatch, "HI-SCORE", Glyph.Name.Consolas36pt, 350, 825); FontManager.Add(Font.Name.Player1Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 80, 775); FontManager.Add(Font.Name.Player2Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player2).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 680, 775); FontManager.Add(Font.Name.HighScore, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetHiScore().ToString("D4"), Glyph.Name.Consolas36pt, 380, 775); FontManager.Add(Font.Name.GameCredits, pGameTexts_SpriteBatch, "CREDIT " + GameStateManager.GetGame().GetNumCredits(), Glyph.Name.Consolas36pt, 650, 50); //--------------------------------------------------------------------------------------------------------- // Load State-specific content //--------------------------------------------------------------------------------------------------------- GameStateManager.GetState(GameStateManager.GameState.Attract).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player1).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player2).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.End).LoadContent(); // Game State -- Initialize in Attract mode this.pGameState = GameStateManager.GetState(GameStateManager.GameState.Attract); this.AttachStateInputObservers(); }
public void Set(SpriteBox.Name name) { this.pSpriteBase = SpriteBoxManager.Find(name); Debug.Assert(this.pSpriteBase != null); }