public override void Draw() { SBNodeManager pSB_Man = this.GameOverSceneSpriteBatch.GetSBNodeManager(); pSB_Man.Draw(); InputManager.Update(); }
public static void Draw() { SpriteBatchManager pMan = SpriteBatchManager.PrivGetInstance(); Debug.Assert(pMan != null); SpriteBatch pSpriteBatch = (SpriteBatch)pMan.BaseGetActive(); while (pSpriteBatch != null) { SBNodeManager pSBNodeMan = pSpriteBatch.GetSBNodeManager(); Debug.Assert(pSBNodeMan != null); pSBNodeMan.Draw(); pSpriteBatch = (SpriteBatch)pSpriteBatch.pNext; } }