public override void unLoadContent(Scene pScene) { InputMan.Reset(); //SpriteBatchMan.Find(SpriteBatch.Name.SelectWindowTexts).setIsDraw(false); SpriteBatchMan.Reset(); GameObjectMan.Reset(); //SpriteBatchMan.Find(SpriteBatch.Name.SelectWindowTexts).deepClear(); //SpriteBatchMan.Remove(SpriteBatchMan.Find(SpriteBatch.Name.SelectWindowTexts)); }
public override void unLoadContent(Scene pScene) { GameObjectMan.Reset(); TimerMan.Reset(); InputMan.Reset(); CollisionPairMan.Reset(); SpriteBatchMan.Reset(); BoxSpriteMan.Reset(); ProxySpriteMan.Reset(); UFOMan.Reset(); ShipMan.Reset(); }