public override void EndPlayerTurn(GameManager pGameManager) { //Debug.WriteLine("RESETTING SHIP!"); ShipManager.ResetShip(); SoundManager.StopAllSounds(); Font pScoreHeader1 = FontManager.Find(Font.Name.ScoreHeader1); Font pScoreHeader2 = FontManager.Find(Font.Name.ScoreHeader2); pGameManager.pActivePlayer.lives--; //Debug.WriteLine("Number of lives remaining is {0}", pGameManager.pActivePlayer.lives); if (pGameManager.pActivePlayer.name == PlayerArtifact.Name.PlayerOne && pGameManager.poPlayer2.lives > 0) { pScoreHeader1.UpdateMessage(" SCORE<1> "); pScoreHeader2.UpdateMessage("*SCORE<2>*"); LivesManager.DisplayLives(pGameManager.poPlayer2.lives); //Debug.WriteLine("SWAPPING TO PLAYER 2!"); //Debug.WriteLine("Storing P1 Managers to Manager Mementos"); pGameManager.poPlayer1.ArchiveManagerStates(pGameManager.pGame.GetTime()); //Debug.WriteLine("Restoring P2 Managers from Manager Mementos"); pGameManager.poPlayer2.RestoreManagerStates(pGameManager.pGame.GetTime()); pGameManager.SetActivePlayer(PlayerArtifact.Name.PlayerTwo); } else if (pGameManager.pActivePlayer.name == PlayerArtifact.Name.PlayerTwo && pGameManager.poPlayer1.lives > 0) { pScoreHeader1.UpdateMessage("*SCORE<1>*"); pScoreHeader2.UpdateMessage(" SCORE<2> "); LivesManager.DisplayLives(pGameManager.poPlayer1.lives); //Debug.WriteLine("SWAPPING TO PLAYER 1!"); //Debug.WriteLine("Storing P2 Managers to Manager Mementos"); pGameManager.poPlayer2.ArchiveManagerStates(pGameManager.pGame.GetTime()); //Debug.WriteLine("Restoring P1 Managers from Manager Mementos"); pGameManager.poPlayer1.RestoreManagerStates(pGameManager.pGame.GetTime()); pGameManager.SetActivePlayer(PlayerArtifact.Name.PlayerOne); } else { LivesManager.DisplayLives(pGameManager.poPlayer1.lives); Debug.WriteLine("GAME OVER. YOU LOSE!"); GameManager.CleanUp(); } }
public override void EndPlayerTurn(GameManager pGameManager) { Debug.Assert(pGameManager.pActivePlayer.name == PlayerArtifact.Name.PlayerOne); pGameManager.pActivePlayer.lives--; //Debug.WriteLine("Number of lives remaining is {0}", pGameManager.pActivePlayer.lives); LivesManager.DisplayLives(pGameManager.poPlayer1.lives); if (pGameManager.pActivePlayer.lives > 0) { //Debug.WriteLine("RESETTING SHIP!"); ShipManager.ResetShip(); } else { SoundManager.StopAllSounds(); //Debug.WriteLine("GAME OVER. YOU LOSE!"); GameManager.CleanUp(); } }
public override void Execute() { GameManager.CleanUp(); }