public void ApplyTexture() { if (CachedAccretion.NearTex != generatedTexture) { cachedAccretion.NearTex = generatedTexture; cachedAccretion.UpdateNearTex(); } }
public void ApplyTexture() { if (cachedAccretionSet == false) { cachedAccretion = GetComponent <SgtAccretion>(); cachedAccretionSet = true; } if (cachedAccretion.NearTex != generatedTexture) { cachedAccretion.NearTex = generatedTexture; cachedAccretion.UpdateNearTex(); } }