public void ApplyTexture()
        {
            if (CachedAccretion.NearTex != generatedTexture)
            {
                cachedAccretion.NearTex = generatedTexture;

                cachedAccretion.UpdateNearTex();
            }
        }
Exemple #2
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        public void ApplyTexture()
        {
            if (cachedAccretionSet == false)
            {
                cachedAccretion    = GetComponent <SgtAccretion>();
                cachedAccretionSet = true;
            }

            if (cachedAccretion.NearTex != generatedTexture)
            {
                cachedAccretion.NearTex = generatedTexture;

                cachedAccretion.UpdateNearTex();
            }
        }