public SpawnMinion(GameObject myGameObject, Transform playerTransform, ObjectPooler objectPoolerRef, BaseBoss bossScriptRef, System.Action nextMoveTypeRef, float postMoveTime, float spawnTime, int spawnAmount) : base(myGameObject, playerTransform, objectPoolerRef, bossScriptRef, nextMoveTypeRef) { postMoveWaitTime = postMoveTime; timeBetweenSpawns = spawnTime; spawns = spawnAmount; }