private void ICreatePlayer() { pnCli2Vault_PlayerCreateRequest req = new pnCli2Vault_PlayerCreateRequest(); req.Read(fStream); Debug(String.Format("Creating a Player: [N: {0}] [S: {1}]", req.fPlayerName, req.fShape)); // Go ahead and init the response pnVault2Cli_PlayerCreateReply reply = new pnVault2Cli_PlayerCreateReply(); reply.fTransID = req.fTransID; reply.fResult = ENetError.kNetSuccess; reply.fPlayerName = req.fPlayerName; reply.fShape = req.fShape; // Search for a matching PlayerInfo // We check the entire vault because we want to include deleted players as well. pnVaultPlayerInfoNode pi = new pnVaultPlayerInfoNode(); pi.PlayerName = req.fPlayerName; try { if (IFindNode(pi.BaseNode).Length != 0) { reply.fResult = ENetError.kNetErrPlayerAlreadyExists; reply.Send(fStream); return; } } catch (pnDbException e) { Error(e, "Create Player: FindNode Failed"); reply.fResult = ENetError.kNetErrInternalError; reply.Send(fStream); return; } // Prepare the core node pnVaultPlayerNode player = new pnVaultPlayerNode(); player.AccountUuid = req.fAcctGuid; player.AvatarShape = req.fShape; player.CreatorUuid = req.fAcctGuid; player.PlayerName = req.fPlayerName; // Go ahead and insert this node. try { ICreateNode(player.BaseNode); reply.fPlayerID = player.NodeID; } catch (pnDbException e) { Error(e, "Create Player: Couldn't create the PlayerNode"); reply.fResult = ENetError.kNetErrInternalError; reply.Send(fStream); return; } // Player Info pnVaultPlayerInfoNode info = new pnVaultPlayerInfoNode(); info.CreatorID = player.NodeID; info.CreatorUuid = req.fAcctGuid; info.PlayerID = player.NodeID; info.PlayerName = req.fPlayerName; try { ICreateNode(info.BaseNode); } catch (pnDbException e) { Error(e, "Create Player: Couldn't create the PlayerInfoNode"); reply.fResult = ENetError.kNetErrInternalError; reply.Send(fStream); return; } // SimpleStdNodes uint? agejourn = ICreateStdNode(EStandardNode.kAgeJournalsFolder, player.NodeID, req.fAcctGuid); uint? agesicanvisit = ICreateStdNode(EStandardNode.kAgesICanVisitFolder, player.NodeID, req.fAcctGuid); uint? agesiown = ICreateStdNode(EStandardNode.kAgesIOwnFolder, player.NodeID, req.fAcctGuid); uint? avcloset = ICreateStdNode(EStandardNode.kAvatarClosetFolder, player.NodeID, req.fAcctGuid); uint? avoutfit = ICreateStdNode(EStandardNode.kAvatarOutfitFolder, player.NodeID, req.fAcctGuid); uint? buddies = ICreateStdNode(EStandardNode.kBuddyListFolder, player.NodeID, req.fAcctGuid); uint? chrons = ICreateStdNode(EStandardNode.kChronicleFolder, player.NodeID, req.fAcctGuid); uint? ignore = ICreateStdNode(EStandardNode.kIgnoreListFolder, player.NodeID, req.fAcctGuid); uint? inbox = ICreateStdNode(EStandardNode.kInboxFolder, player.NodeID, req.fAcctGuid); uint? recent = ICreateStdNode(EStandardNode.kPeopleIKnowAboutFolder, player.NodeID, req.fAcctGuid); // Create the tree ICreateRelationship(player.NodeID, info.NodeID, player.NodeID); if (agejourn.HasValue) ICreateRelationship(player.NodeID, agejourn.Value, player.NodeID); if (agesicanvisit.HasValue) ICreateRelationship(player.NodeID, agesicanvisit.Value, player.NodeID); if (agesiown.HasValue) ICreateRelationship(player.NodeID, agesiown.Value, player.NodeID); if (avcloset.HasValue) ICreateRelationship(player.NodeID, avcloset.Value, player.NodeID); if (avoutfit.HasValue) ICreateRelationship(player.NodeID, avoutfit.Value, player.NodeID); if (buddies.HasValue) ICreateRelationship(player.NodeID, buddies.Value, player.NodeID); if (chrons.HasValue) ICreateRelationship(player.NodeID, chrons.Value, player.NodeID); if (ignore.HasValue) ICreateRelationship(player.NodeID, ignore.Value, player.NodeID); if (recent.HasValue) ICreateRelationship(player.NodeID, recent.Value, player.NodeID); // Link to the System Node pnVaultSystemNode sys = new pnVaultSystemNode(); uint[] systems = IFindNode(sys.BaseNode); if (systems.Length == 0) Warn("Hmmm... Where's the system node?"); else { if (systems.Length > 1) Warn("Hmmm... We have multiple system nodes. How did that happen?"); ICreateRelationship(player.NodeID, systems[0], player.NodeID); } // Add to the players table... // First, we need to figure out what our account ID is pnSqlSelectStatement selAcctId = new pnSqlSelectStatement(); selAcctId.AddColumn("Idx"); selAcctId.AddWhere("Guid", req.fAcctGuid.ToString()); selAcctId.Limit = 1; selAcctId.Table = "Accounts"; try { IDataReader rsaid = selAcctId.Execute(fDb); if (rsaid.Read()) { // Now, actually insert uint acctIdx = Convert.ToUInt32(rsaid[0]); rsaid.Close(); pnSqlInsertStatement insPlayer = new pnSqlInsertStatement(); insPlayer.AddValue("AcctIdx", acctIdx); insPlayer.AddValue("PlayerIdx", player.NodeID); insPlayer.AddValue("Name", req.fPlayerName); insPlayer.AddValue("Model", req.fShape); insPlayer.Table = "Players"; insPlayer.Execute(fDb); } else { Warn(String.Format("HACK??? New player [#{0}] created for AcctGuid [{1}] not in our Accounts", player.NodeID, req.fAcctGuid)); rsaid.Close(); } } catch (pnDbException e) { Error(e, "Failed to add to Players table"); } catch (Exception e) { Error(e, "Hmmm..."); } // TODO: Add to AllPlayers Folder // Implement me when we can notify clients about node adds. // TODO: Initialize core ages // Neighborhood, Ae'gura // Send the response :) reply.Send(fStream); }
private void IPlayerCreated() { pnVault2Cli_PlayerCreateReply reply = new pnVault2Cli_PlayerCreateReply(); reply.Read(fStream); FireCallback(reply.fTransID, new object[] { reply.fResult, reply.fPlayerID, reply.fPlayerName, reply.fShape, null }); }