// Function from file: space.dm public override dynamic Entered(Ent_Dynamic Obj = null, Ent_Static oldloc = null) { Ent_Dynamic L = null; Tile T = null; base.Entered(Obj, oldloc); if (!(Obj != null) || this != Obj.loc) { return(null); } if (Lang13.Bool(this.destination_z)) { Obj.x = this.destination_x; Obj.y = this.destination_y; Obj.z = this.destination_z ?? 0; if (Obj is Mob_Living) { L = Obj; if (Lang13.Bool(((dynamic)L).pulling)) { T = Map13.GetStep(L.loc, Num13.Rotate(Obj.dir, 180)); ((dynamic)L).pulling.loc = T; } } Task13.Sleep(0); Obj.newtonian_move(Obj.inertia_dir); } return(null); }
// Function from file: transit.dm public override dynamic Entered(Ent_Dynamic Obj = null, Ent_Static oldloc = null) { int max = 0; int min = 0; int ___z = 0; int ___x = 0; int ___y = 0; Tile T = null; if (!(Obj != null)) { return(null); } max = Game13.map_size_x - 7; min = 8; ___z = Rand13.Int(3, 7); switch ((int)(this.dir)) { case 2: ___x = Rand13.Int(min, max); ___y = max; break; case 8: ___x = max; ___y = Rand13.Int(min, max); break; case 4: ___x = min; ___y = Rand13.Int(min, max); break; default: ___x = Rand13.Int(min, max); ___y = min; break; } T = Map13.GetTile(___x, ___y, ___z); Obj.loc = T; Obj.newtonian_move(this.dir); return(null); }