예제 #1
0
 public int CalculateVitality(int level, EquippedItems equippedItems)
 => CalculateVitality(level, equippedItems.GetVitality());
예제 #2
0
 public long CalculateDefence(int level, EquippedItems equippedItems)
 => CalculateDefence(level, equippedItems.GetDefence());
예제 #3
0
 public int CalculatePower(int level, EquippedItems equippedItems)
 => CalculatePower(level, equippedItems.GetPower());
예제 #4
0
 public long CalculateHealthPerHit(EquippedItems equippedItems)
 => CalculateHealthPerHit(equippedItems.GetHealthPerHit());
예제 #5
0
 public double CalculateCritDamage(EquippedItems equippedItems)
 => CalculateCritDamage(equippedItems.GetCritDamage());
예제 #6
0
 public double CalculateCritChance(EquippedItems equippedItems)
 => CalculateCritChance(equippedItems.GetCritChance());
예제 #7
0
 public int CalculateEvasion(int level, EquippedItems equippedItems)
 => CalculateEvasion(level, equippedItems.GetEvasion());
예제 #8
0
 public int CalculateAccuracy(int level, EquippedItems equippedItems)
 => CalculateAccuracy(level, equippedItems.GetAccuracy());