public int CalculateVitality(int level, EquippedItems equippedItems) => CalculateVitality(level, equippedItems.GetVitality());
public long CalculateDefence(int level, EquippedItems equippedItems) => CalculateDefence(level, equippedItems.GetDefence());
public int CalculatePower(int level, EquippedItems equippedItems) => CalculatePower(level, equippedItems.GetPower());
public long CalculateHealthPerHit(EquippedItems equippedItems) => CalculateHealthPerHit(equippedItems.GetHealthPerHit());
public double CalculateCritDamage(EquippedItems equippedItems) => CalculateCritDamage(equippedItems.GetCritDamage());
public double CalculateCritChance(EquippedItems equippedItems) => CalculateCritChance(equippedItems.GetCritChance());
public int CalculateEvasion(int level, EquippedItems equippedItems) => CalculateEvasion(level, equippedItems.GetEvasion());
public int CalculateAccuracy(int level, EquippedItems equippedItems) => CalculateAccuracy(level, equippedItems.GetAccuracy());