public int CalculateVitality(int level, EquippedItems equippedItems)
 => CalculateVitality(level, equippedItems.GetVitality());
 public long CalculateDefence(int level, EquippedItems equippedItems)
 => CalculateDefence(level, equippedItems.GetDefence());
 public int CalculatePower(int level, EquippedItems equippedItems)
 => CalculatePower(level, equippedItems.GetPower());
 public long CalculateHealthPerHit(EquippedItems equippedItems)
 => CalculateHealthPerHit(equippedItems.GetHealthPerHit());
 public double CalculateCritDamage(EquippedItems equippedItems)
 => CalculateCritDamage(equippedItems.GetCritDamage());
 public double CalculateCritChance(EquippedItems equippedItems)
 => CalculateCritChance(equippedItems.GetCritChance());
 public int CalculateEvasion(int level, EquippedItems equippedItems)
 => CalculateEvasion(level, equippedItems.GetEvasion());
 public int CalculateAccuracy(int level, EquippedItems equippedItems)
 => CalculateAccuracy(level, equippedItems.GetAccuracy());