protected override void DoRender(MeshData data, DateTime time, double opacity, bool visibility) { if (!visibility) { return; } var color = FromArgb(opacity, Color); MeshRender.Render(data, color, _IsSolid); }
public override void Render(DateTime time) { MeshRender.Render(this, Color, _IsSolid); }
public void DrawMesh(MeshData data, double opacity, Color colorr, bool isSolid) { var color = FromArgb(opacity, colorr); MeshRender.Render(data, color, isSolid); }