public static void GuildNameRequest(WorldClient client, Packet packet) { int id; if (!packet.TryReadInt(out id)) { Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName()); return; } var guild = WorldGuild.GetGuild(id); if (guild == null) { SendGuildNameResult(client, id, ""); } else { SendGuildNameResult(client, id, guild.Name); } }
private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false) { if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor) { character.CheatTracker.AddCheat(CheatTypes.INVALID_MOVE, 50); return; } int newX, oldX, newY, oldY; if (!stop) { if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) || !packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected."); return; } } else { if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected."); return; } oldX = character.Position.X; oldY = character.Position.Y; } if (character.Map.Block != null) { if (Settings.Instance.UseSHBD) { if (!character.Map.Block.CanWalk(newX, newY)) { Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY); SendPositionBlock(character, newX, newY); SendTeleportCharacter(character, oldX, oldY); return; } } } double distance = Vector2.Distance(newX, oldX, newY, oldY); if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds { character.CheatTracker.AddCheat(Security.CheatTypes.SPEEDWALK, 50); return; } if (!stop) { int deltaY = newY - character.Position.Y; int deltaX = newX - character.Position.X; double radians = Math.Atan((double)deltaY / deltaX); double angle = radians * (180 / Math.PI); character.Rotation = (byte)(angle / 2); } character.Move(oldX, oldY, newX, newY, !run, stop); // hehe }