Beispiel #1
0
        public static void GuildNameRequest(WorldClient client, Packet packet)
        {
            int id;
            if (!packet.TryReadInt(out id)) {
                Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName());
                return;
            }

            var guild = WorldGuild.GetGuild(id);
            if (guild == null)
            {
                SendGuildNameResult(client, id, "");
            }
            else
            {
                SendGuildNameResult(client, id, guild.Name);
            }
        }
Beispiel #2
0
        private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false)
        {
            if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor)
            {
                character.CheatTracker.AddCheat(CheatTypes.INVALID_MOVE, 50);
                return;
            }

            int newX, oldX, newY, oldY;
            if (!stop)
            {
                if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) ||
                    !packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
                {
                    Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected.");
                    return;
                }
            }
            else
            {
                if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
                {
                    Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected.");
                    return;
                }
                oldX = character.Position.X;
                oldY = character.Position.Y;
            }

            if (character.Map.Block != null)
            {
                if (Settings.Instance.UseSHBD)
                {
                    if (!character.Map.Block.CanWalk(newX, newY))
                    {
                        Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY);
                        SendPositionBlock(character, newX, newY);
                        SendTeleportCharacter(character, oldX, oldY);
                        return;
                    }
                }
            }

            double distance = Vector2.Distance(newX, oldX, newY, oldY);
            if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds
            {
                character.CheatTracker.AddCheat(Security.CheatTypes.SPEEDWALK, 50);
                return;
            }

            if (!stop)
            {
                int deltaY = newY - character.Position.Y;
                int deltaX = newX - character.Position.X;
                double radians = Math.Atan((double)deltaY / deltaX);
                double angle = radians * (180 / Math.PI);
                character.Rotation = (byte)(angle / 2);
            }

            character.Move(oldX, oldY, newX, newY, !run, stop); // hehe
        }