/// <summary> /// 异步读取回调函数 /// </summary> /// <param name="ar">异步操作结果</param> private static void AsyncReadCallback(IAsyncResult ar) { AsyncReadStateObject State = ar.AsyncState as AsyncReadStateObject; try { // 异步写入结束 State.numberOfBytesRead = State.stream.EndRead(ar); } catch (Exception e) { // 异步连接异常 State.exception = e; } finally { // 将事件状态设置为终止状态,线程继续 State.eventDone.Set(); } }
/// <summary> /// 异步接收 /// </summary> /// <param name="data">接收到的字节数组</param> public void Read(out Byte[] data) { // 用户定义对象 AsyncReadStateObject State = new AsyncReadStateObject { // 将事件状态设置为非终止状态,导致线程阻止 eventDone = new ManualResetEvent(false), stream = Stream, exception = null, numberOfBytesRead = -1 }; Byte[] Buffer = new Byte[ReceiveBufferSize]; using (MemoryStream memStream = new MemoryStream(ReceiveBufferSize)) { Int32 TotalBytes = 0; // 总共需要接收的字节数 Int32 ReceivedBytes = 0; // 当前已接收的字节数 while (true) { // 将事件状态设置为非终止状态,导致线程阻止 State.eventDone.Reset(); // 异步读取网络数据流 Stream.BeginRead(Buffer, 0, Buffer.Length, new AsyncCallback(AsyncReadCallback), State); // 等待操作完成信号 if (State.eventDone.WaitOne(Stream.ReadTimeout, false)) { // 接收到信号 if (State.exception != null) throw State.exception; if (State.numberOfBytesRead == 0) { // 连接已经断开 throw new SocketException(); } else if (State.numberOfBytesRead > 0) { if (TotalBytes == 0) { // 提取流头部字节长度信息 TotalBytes = BitConverter.ToInt32(Buffer, 0); // 保存剩余信息 memStream.Write(Buffer, 4, State.numberOfBytesRead - 4); } else { memStream.Write(Buffer, 0, State.numberOfBytesRead); } ReceivedBytes += State.numberOfBytesRead; if (ReceivedBytes >= TotalBytes) break; } } else { // 超时异常 throw new TimeoutException(); } } data = (memStream.Length > 0) ? memStream.ToArray() : null; } }
/// <summary> /// 异步接收 /// </summary> /// <param name="data">接收到的字节数组</param> public void Read(out Byte[] data) { // 用户定义对象 AsyncReadStateObject State = new AsyncReadStateObject { // 将事件状态设置为非终止状态,导致线程阻止 eventDone = new ManualResetEvent(false), stream = Stream, exception = null, numberOfBytesRead = -1 }; Byte[] Buffer = new Byte[ReceiveBufferSize]; using (MemoryStream memStream = new MemoryStream(ReceiveBufferSize)) { Int32 TotalBytes = 0; // 总共需要接收的字节数 Int32 ReceivedBytes = 0; // 当前已接收的字节数 while (true) { // 将事件状态设置为非终止状态,导致线程阻止 State.eventDone.Reset(); // 异步读取网络数据流 Stream.BeginRead(Buffer, 0, Buffer.Length, new AsyncCallback(AsyncReadCallback), State); // 等待操作完成信号 if (State.eventDone.WaitOne(Stream.ReadTimeout, false)) { // 接收到信号 if (State.exception != null) { throw State.exception; } if (State.numberOfBytesRead == 0) { // 连接已经断开 throw new SocketException(); } else if (State.numberOfBytesRead > 0) { if (TotalBytes == 0) { // 提取流头部字节长度信息 TotalBytes = BitConverter.ToInt32(Buffer, 0); // 保存剩余信息 memStream.Write(Buffer, 4, State.numberOfBytesRead - 4); } else { memStream.Write(Buffer, 0, State.numberOfBytesRead); } ReceivedBytes += State.numberOfBytesRead; if (ReceivedBytes >= TotalBytes) { break; } } } else { // 超时异常 throw new TimeoutException(); } } data = (memStream.Length > 0) ? memStream.ToArray() : null; } }