public PlayerStateMachine(ITelegramSender sender, PlayerRepository playerRepository, ApprovalStateMachine approvalStateMachine, Game game) { _sender = sender; _playerRepository = playerRepository; _approvalStateMachine = approvalStateMachine; _game = game; }
public MessageHandler(ApprovalStateMachine approvalStateMachine, PlayerStateMachine playerStateMachine) { _approvalStateMachine = approvalStateMachine; _playerStateMachine = playerStateMachine; }